Wednesday, August 20, 2014

Gen Con Is Over, Long Live Gen Con


Gen Con is come and gone. It was a fun four days, but for me it was also incredibly busy. There were so many great new games that I saw (and many more that I never got to see, but only heard about). There were more great people that I got to meet for the first time after interacting with them online for years...or just who I got to meet for the first time period. Most of my time at the convention was spent in introducing myself to people who may have known of me, or who had definitely heard of Bleeding Cool. It was cool getting to talk to Monte Cook and Bruce Cordell about Numenera and The Strange. It was cool getting to talk about Glorantha with Jeff Richards of Moon Design and to get to talk about Call of Cthulhu with Dustin Wright of Chaosium. These things are what make conventions so great for me, getting to see the people who have made the games that make gaming so great and getting to interact with them one on one.

I picked up so much stuff that I am probably going to have enough games to keep me talking until next year's Gen Con.

But that's a good problem to have. It wasn't all that long ago that people were saying that gaming was dying off, and everything from Magic The Gathering to MMOs was killing it off. I was glad to see that isn't really the case any more.

What does that picture represent? That stack of books is the tip of the iceberg. There is so much new and exciting going on in gaming from the big names like Paizo and Green Ronin and Steve Jackson Games to the indie producers to the self-publishers who are throwing stuff out left and right. There is so much available for so many different styles of play and interests that we didn't have a few years ago. This is a great thing.

The crowds at Gen Con were incredible as well. The people were more ethnically diverse than I have seen at gaming conventions in a long time. There were a lot of women playing and running a variety of games. There were a diverse spread of ages and backgrounds to be seen. As someone who wants to see a diverse gaming landscape, all of these things made me happy.

The greying of gaming appears to be a thing of the past, and the reports of gaming's death are becoming greatly overstated. These are all good things.

Now, the one thing that I keep getting asked (despite answering it repeatedly in my Bleeding Cool coverage) is what were my favorites of the convention? Well, on the RPG side of things I have to say that the most exciting game for me at the con was The Strange from Monte Cook Games. The best non-RPG thing had to be the Mars Attacks Dice Game from Steve Jackson Games.

So, the countdown starts for next year's Gen Con.

Thursday, August 14, 2014

D&D Tyranny of Dragons Press Release

Dungeons & Dragons Fans Must Rise Up or Bow Down
as the Tyranny of Dragons Begins!

August 14, 2014 – Renton, WA – The biggest and most exciting year for Dungeons & Dragons hits a
pivotal moment today as the Tyranny of Dragons storyline kicks-off. This rich new narrative challenges players around the world to rise up against hoards of evil dragons, including Tiamat, the most fearsome dragon in D&D’s history! With a full suite of entertainment offerings already starting to roll-out, and many more exciting launches slated for later this year, Tyranny of Dragons offers action-packed play experiences for digital and tabletop RPG players alike.

The new Tyranny of Dragons module for the highly-acclaimed free-to-play Dungeons & Dragons MMORPG, Neverwinter, is available today.  Developed by Cryptic Studios and published by Perfect World Entrainment, the new module will showcase a new character class, the Scourge Warlock, and a new race, Dragonborn.


For players eager to sink their teeth into the Tyranny of Dragons storyline around the gaming table, two new tabletop adventures will also release this year, Hoard of the Dragon Queen on August 19 and The Rise of Tiamat on October 21.  In addition, a new line of D&D miniatures from Wiz Kids will be available soon for fans to enhance their Tyranny of Dragons adventures.


With these releases, comes the highly-anticipated new rules for the tabletop roleplaying game, following a two year public playtest that help set the foundation for the future of the franchise. Currently available at select hobby game stores and releasing in wide distribution on August 19, the Player’s Handbook is the first of three “core” rulebooks to be released alongside the Tyranny of Dragons storyline and contains everything players need to create heroic characters. The Player’s Handbook release will be followed by the Monster Manual (September 30) and the Dungeon Master’s Guide (November 18). 


To start your adventures in the Tyranny of Dragons story, visit DungeonsandDragons.com. Also, be sure to follow D&D on Facebook and Twitter.


About Wizards of the Coast
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards' players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING, DUNGEONS & DRAGONS, and KAIJUDO. Wizards is also a publisher of fantasy series fiction with numerous New York Times best-sellers. For more information about our world renowned brands, visit the Wizards of the Coast Web site at www.wizards.com.

Wednesday, August 13, 2014

Live From Gen Con


Tomorrow I arrive at Gen Con, midday Indianapolis time. Since I grew up in Indiana, it is always a little weird to come back for me. This year it is probably more weird in an interesting way, but I am definitely looking forward to the show.

This is me. I'm usually this happy.
If you're a reader of the blog, or if we follow each other on Google+ or Twitter, come up to me and say hello. I may or may not shake hands, depending on how many hands I've had to shake already. Please don't be offended if I don't want to do that, it's going to be a long weekend.

I am going to be making my way through the convention, spreading the word that Bleeding Cool is covering tabletop gaming now and looking for contacts for news and announcements. You have news? Stop me and tell me what you news is.

I'm not going to spend every minute of my time doing media stuff, I am there to have fun as well, so don't be upset if I give you my card, or point you to the comment submission form here at the blog and ask if we can talk after Gen Con. I have a pretty full schedule already, so that is appreciated.

+Josh Thompson will be manning the Dorkland! office while I am con-ward. Anything sent to the submission form or directly to my email will be forwarded to him for posting, so there may be some delays. Get your information in early, if you want things posted during Gen Con.

I will also be at the ENnies Awards Friday night. The blog is up for an award in the Best Blogging category, and I hope that we win something. There's a lot of great blogger in the running, so the competition is keen. Good luck to everyone else in my category.

If you're not going to Gen Con, keep an eye on my Twitter feed (linked above) and my YouTube channel. I will try posting some videos from the convention floor (internet connectiveness permitting).

Also, here's a map. Gamers like maps.


Gen Con On Twitter


Not at Gen Con? Want the next best thing? Here's a couple of the hashtags for the show on Twitter. Follow the pictures and tweets of the people going. It is the next best thing to being there.





There will be plenty to see over the next few days. I arrive at Gen Con mid day tomorrow, and I will be doing what I can to contribute to the pictures and fun.



Monday, August 11, 2014

EXTERMINATE! The New Doctor Who Comics From Titan Comics


I meant to talk about these a couple of weeks ago, but with all the Gen Con prep, they sort of fell through the cracks here at the blog. If it isn't apparent yet, I'm a huge fan of Doctor Who, started watching the classic series as a kid on PBS, and then carried over to the new stuff. It isn't a popular position amongst older Who fans, but Matt Smith grew into the role and became one of my favorite Doctors (never surpassing Jon Pertwee, however).

As you may or may not know, the comic license for Doctor Who recently changed hands, now being possessed by the British publisher Titan Comics. I've reviewed a few Titan books here and there on the blog, and if you look around you can find some of my reiviews. They do good books.

I had good expectations that they would do some good Doctor Who books as well. I was right.

Both of these first issues felt like they could have been episodes of their respective Doctors' television runs.

The 10th Doctor issue was mostly set up of the situation, and introduction of Gabriella, a first generation Mexican-American, the next Companion. I'm sure that it was intentional, attempting to create an echo of previous Companions, but the Doctor's first words to Gabriella in the story are almost exactly the same as when the 9th Doctor first met Rose. I thought that was a nice touch.

The setup is that there are some supernatural shenanigans going on around The Day of the Dead in present Day Brooklyn. Being that it is Doctor Who, I am assuming that the supernatural veneer will be debunked for something more alien, but it is still a good story. I am guessing that this is the 10th Doctor after the events of the Anniversary Special, but I could be wrong. Those few quiet moments we get with the Doctor in the issue seem to hint to that to me.

However, the high point of this issue has to be the art of Elena Casagrande. She brings a indie comic, personality-based approach that brings the characters to life and reminds me a lot of the work of Ming Doyle. This is an artist to watch in the years to come.



With the first issue of the 11th Doctor's comic we get a similar approach as in the 10th Doctor's. We get an introduction to the world of the person who will be the Companion, in this case Alice Obiefune, a Londoner. When the alieness breaks into her world, we see the differences immediately between the 10th and 11th Doctors. The comic captures the manic quality of the 11th very well. All in all, I think that both of these first episodes manage to capture the qualities of their Doctors well.

The 11th Doctor is kind, sympathetic and as empathetic as his alien nature allows him to be. For him, how Alice is feeling is just as important as the alien stuff that is happening in the city, if not more important. He takes time to talk with her about her mother, rather than chase down the alien. All because he thought that she was sad.

One of the reasons that I liked Matt Smith's portrayal of the Doctor was that his character was this juxtaposition of weird alien not quite getting it with a strong empathy for those around him. Where other Doctors were drawn into situations to win, he honestly wants to try to help. Unfortunately the Doctor getting involved in a situation isn't always helps. This dichotomy drives not only this incarnation of the Doctor, but also many of the stories that he is a part of as well.

How does the "man" who needs to help deal with his very existence often making things worse?

I enjoyed these comics. To be honest, I don't have a lot of a background with previous Doctor Who comics. I read a few of the IDW Publishing era issue, and I've seen a few of the classic stories from the Marvel Comics era, but this is my first time getting in on the ground floor of things. I very much enjoyed these comics. Both issues encapsulated what I liked about the respective Doctors and did a good job of feeling like episodes of the show.
 
The art is the 11th Doctor comic moved effortlessly between realistic and "cartoony" (for lack of a better word), as the story needed it. This flexibility of the art is also what gives the story much of its impact. Artist Simon Fraser should get props for the power of his art bringing so much to this story.

Should you buy these comics? I would say that picking up these comics are a necessity for any Doctor Who loving comic fan. If, like me, you've never regularly picked up a Doctor Who comic, now is your chance.

As a fan of roleplaying, it is a shame that we can't see synergy between the various licensors, I would love to see writeups for the Doctor Who game from Cubicle 7 of the various characters appearing in the comics.

Thursday, August 07, 2014

Why Gamers Can't Have Nice Things

Putting this out there for people to see.



We really shouldn't have to tell people to knock this shit off, but it appears that we have to.

Wednesday, August 06, 2014

Things To Do At Gen Con - Food Truck Rally

PLEASE NOTE THAT THIS POST IS FROM 2014. 


Food is always a fun challenge at any convention. The food in the hall is always expensive and usually not the best. One of the things that Gen Con has tried to do to help with that is to have rallies of area food trucks around the convention center during the show. Here is the schedule of times, locations and trucks for each day.

I'll say it, I'm a picky eater. Not in the way that a lot of picky eaters won't eat things, but more in that I'm not a big fan of greasy foods (although diners can still be my Kryptonite) and I don't really care much for bar food or the big chain restaurants. I like unique and interesting, and I like flavorful. Break out of the bonds of the usual convention junk food and give some of these places a try. I bet you might find them interesting.

I've also tried to track down the website and Twitter for as many of these as I could find. You can thank me at Gen Con by sharing your fancy french fries with me. I know that people have special dietary restrictions and quirks, so being able to get a look at the truck and their menu in advance should help out. Having grown up in Indiana, I guess I shouldn't be surprised that some of these trucks don't have a web presence.

Remember that the schedule is subject to change, but with all of this information, you should be able to track down food even if they end up not at Gen Con directly.

Also, check out the Roaming Hunger site. They seem to have a lot of information about area food trucks. This way you can plan things for yourself as well. The Roaming Hunger site also has tracking for food trucks, and it looks like they have an iPhone app as well.

Thursday August 14

11 am - 4 pm

Georgia St
Citizen Hash | Twitter
Nicey Treat | Twitter
Chef Dan's | Twitter
Scout's Treats | Twitter
Byrne's Grilled Pizza | Twitter
Gobble Gobble | Twitter
Gypsy Truck | Twitter
Big Guys BBQ | Facebook
R&R Extreme Wings | Twitter
Talkin Turkey | Twitter
Taste of the Caribbean | Twitter

Capitol Ave
Cutie Pies Pizza | Twitter
GiGi's Cupcakes | Twitter
Food For The Soul | Twitter
Groovy Guys Fries | Twitter
Big Ron's Bistro | Twitter
Tacos W/O Borders | Twitter
Simple & Good | Twitter
Taste of Memphis | Twitter
Ahh Burrito | Twitter
Soul Sista OTM | Twitter

5 pm - 11:30 pm

Georgia St
Spice Box | Twitter
Little Eataly | Twitter
Duos | Twitter
General American Donut Cpmpany | Twitter
Circle City Spuds | Twitter
Mac Genie | Twitter
SOT SOT | Twitter
The Flying Cupcake | Twitter
Da Blue Lagoon | Twitter
Taste of Heaven | Twitter
Hoosier Fat Daddy | Twitter

Capitol Ave
Serendipity | Twitter
Key's Gourmet Slider Station | Twitter
The NY Slice | Twitter
Dashboard Diner | Twitter
Nacho Mama | Twitter
Der Pretzel Wagen | Twitter
Scratchtruck | Twitter
Johnson's BBQ | Twitter
Sweet Jeanius | Twitter

Friday August 15

11 am - 4 pm

Georgia St
Spice Box
Groovy Guys Fries
Johnson's BBQ
Sweet Jeanius
Talkin Turkey
Natural Born Juicers
R&R Extreme Wings
Scratchtruck
Soul Sista OTM
Simple & Good
KG Slider Station
Big Guy's BBQ

Capitol Ave
Chef Dan's
Der Pretzel Wagon
SOT SOT
Circle City Spuds
The Flying Cupcake
Big Ron's Bistro
Da Blue Lagoon
Taste of Heaven

5 pm - 11:30 pm

Georgia St
Little Eataly
Nicey Treats
Duo
Heavenly Sweets
Serendipity
The NY Slice
Dhaba Indy
Gypsy Truck
GiGi's Cupcakes
Taste of the Caribbean
Taste of Memphis
Cutie Pies Pizza

Capitol Ave
Byrne's Grilled Pizza
Gobble Gobble
Mac Genie
Scout's Treats
Pierogi Love | Twitter
Rolin With Tha Roux | Twitter
General American
Hoosier Fat Daddy
AP Delicious Ribs | Twitter

Saturday August 16

11 am - 4 pm

Georgia St
Hoosier Fat Daddy
Groovy Guy Fries
AP Ribs
The Flying Cupcake
Gobble Gobble
KG Slider Station
Mac Genie
Dhaba Indy | Twitter
Cutie Pies Pizza
Big Ron's Bistro
Ahh Burrito

Capitol Ave
Circle City Spuds
Neighborhood Pizza
Little Eataly
Nicey Treats
R&R Extreme Wings
Serendipity
Spice Box
Da Blue Lagoon
Taste of Memphis
Gypsy Truck
Scout's Treats

5 pm - 11:30 pm

Georgia St
Nacho Mama
General American
GiGi's Cupcakes
Der Pretzel Wagen
Scratchtruck
Natural Born Juicers | Twitter
Talkin Turkey
SOT SOT
The NY Slice
Big Guys BBQ

Capitol Ave
Sweet Talk me
Rollin Wit Tha Roux
Heavenly Sweets
Johnson's BBQ
Soul Sista OTM
Taste of the Caribbean
Simple & Good
Tacos W/O Borders
Taste of Heaven

Sunday August 17

11 am - 5 pm

Georgia St
Nicey Treats
Hoosier Fat Daddy
Byrne's Grilled Pizza
Scout's Treats
Johnson's BBQ
Chef Dan's
Mac Genie
Soul Sista OTM
Ahh Burrito
Little Eataly
Sweet Jeanius

Capitol Ave
The NY Slice
The Flying Cupcake
Der Pretzel Wagen
Taste of the Caribbean
Heavenly Sweets
AP Ribs
Dhaba Indy
SOT SOT

Here is a basic map of downtown Indianapolis, to help you find where the places are.


Monday, August 04, 2014

Tampa Bay Comic Con

I went to the Sunday of Tampa Bay Comic Con yesterday and I had a really good time at the convention. I'm working up a more detailed piece about it for Bleeding Cool, but my initial impressions were really good ones. I saw some great cosplayers in some spectacular costumes, I got to meet some great local comic creators and I even was able to see my friend +Norbert Cartagena and his niece (who I now feel guilty that I don't remember her name). I also got to meet artist, writer and designer Jim Steranko and writer Nick Cuti (co-creator of the comic character E-Man with Joe Stanton!).

I had a really good time, and the show opened my eyes to a local community of comics creators that I admit that I didn't know about before now. However, I've got some great comics that I picked up at the convention to rectify that situation, and I got a lot of business cards and email addresses of publishers, writers and artists. I am very excited about this, and I am excited about the things that I will be getting to write about. Expect to start hearing more about all of this both here at the Dorkland! blog and over at Bleeding Cool as well.

I was also finally able to meet with Cullen Bunn face to face. We've talked before on Twitter, and I ran an interview with him here on the blog about being a gamer. He and I talked for a bit about comics and gaming, and how he might be going to Gen Con again this year. We can only hope.


More to come!

Wednesday, July 30, 2014

Meanwhile At The Bundle Of Holding - A One-Roll Engine

It is the last day for the One-Roll Engine Bundle of Holding. You're not familiar with the One-Roll Engine?
The One-Roll Engine (ORE) system resolves initiative, success/failure, and damage in one quick roll. Designed by Greg Stolze (Unknown Armies) and Dennis Detwiller (Delta Green), this d10 dice-pool system is fast and easy to learn, yet has enough crunch and options to satisfy veteran players and GMs. Though technically a generic system, ORE really shines in superheroic action. 
I'll say right now, that this probably isn't going to be a game for everyone, and that's all right. But with the One-Roll Engine, and its accompanying suite of games, you have a game that is tightly designed around a specific idea: gritty super-heroic action.

That's something that is a sort of holy grail for super-hero gamers. A lot of super-hero RPGs do an excellent job at the "higher end" of the super-hero spectrum, but a lot of these start to fall apart when you get to the "lower end" or more street level types of games. With Godlike, Dennis Detwiller and Greg Stolze changed this. I have the original edition of Godlike in my gaming collection and I've played it a few times. It did have some mechanical quirks to it, but those were outweighed by a system that did a good job of handling the previously unhandleable. (Yeah, I know that's a made up word. Sue me.)

If you haven't played Godlike, I can describe it as being akin in tone to the Liberty Files graphic novels put out by DC Comics. If you don't know what those are, then shame on you. After you check out the Bundle of Holding you need to track down these comics as well.

A lot of these kinks were ironed out with the more generic version of the rules from Godlike, released as the game Wild Talents. Designed from the basis of a number of hours and months of play of the engine of the rules, Wild Talents expanded the scope of the rules to handle super-heroic action in a number of different eras, outside of the World War II action of the original Godlike rules.

In addition to a fine-tuning of the rules, Wild Talents has some additional material that would be of interest to super-hero gamers. The book has valuable campaign creation/design material from super star game designer Kenneth Hite, If you feel that your skill as a game master isn't up to describing the world that you want to game in, the section and advice written by Hite will help you over that hill.

The bundle also includes settings and expansions for the One-Roll Engine's rules. eCollapse and Better Angels are built around some interesting setting ideas from Greg Stolze, the creator of the rules.

Also, if the One-Roll Engine isn't your thing, Godlike features a conversion of the super power rules from that game into a d20 structure. That conversion was done by a designer who's name you may have heard of: Mike Mearls. I've always been surprised that these rules never went viral into the open content landscape. They should have been a part of open gaming for a long time now.

If you're not a fan of super-heroes, there is also a fantasy game that you can find in the Bundle. Reign, also designed by Stolze, is a demonstration of how well the One-Roll Engine rules can be used as the backbone of a fantasy game. Reign also features one of the more interesting and unique fantasy probably since Greg Stafford's Glorantha.

The game may not be to the tastes of those who only want to play D&D and the derivatives thereof, but for those people looking for something different in their fantasy gaming, Reign just might be that game that they are looking for.

And in addition to getting some good gaming material in DRM-free PDF form, you are also doing a good thing. Ten percent of the monies raised by each Bundle goes to charities of the designer/publisher's choice. For this Bundle, the charities of choice are Doctors Without Borders and Action Against Hunger. Check this bundle out soon, because tonight will will be done.

Monday, July 28, 2014

The Last Few Days Of ENnies Voting


Voting for the ENnies Awards runs until July 30th. Please consider voting for Dorkland! in the Best Blog category. You don't even have to vote in every category in order to vote. Each vote for Dorkland! is greatly appreciated.

Some of our favorite posts, if you would like to see why we think you should vote for us:
That's just the tip of the iceberg. Nose around and check out the blog. We have also provided some (we think) cool free content for games that we like, like Fate Accelerated and Swords & Wizardry as well.
We hope you enjoy the tour and consider voting for us for the ENnies Awards in the Best Blog category.

Friday, July 25, 2014

Mapping The Multiverse

Maybe it is because I received a copy of the newly revised edition of the Supers! role-playing game in the mail today. Maybe it is because of the fact that Comic Con International: San Diego is going on and I am jealous of all of the comic-related news coming out of there.

I don't make a secret that I am a fan of Grant Morrison's work. I loved his Doom Patrol and Justice League runs more than is probably legal in a number of states. Moreso even than Warren Ellis and his Stormwatch/Authority run, I think that Morrison redefined the super-hero team book during his JLA run. So, today, at Comic Con, on the Multiversity panel (for Morrison's upcoming mini-series redefining the DC Comics Multiverse) they revealed maps of the Multiverse, according to Morrison's story.


What do these maps make me want to do? They make me want to run a super-hero game that runs across worlds and planes of existence. Something that kicks some major ass. On the panel Morrison said:
"It has a concordance of every earth, with who lives there and which superhero teams are there.  There is a big story there too with Kamandi and Batman,” Morrison added.  It will literally define each of the 52 universes explicitly while showing what is going on in each one.  It was inspired by an old issue of Jack Kirby‘s Kamandi where Kirby drew a map of the western hemisphere to show what has been happening in different places. 
 How can this be bad?

Bleeding Gen Con In Less Than A Month


So, it is less than a month until Gen Con now. I will be attending as media, both for the blog here, and for the Bleeding Cool website. Coverage will be split between here and there. Also attending will be Helen, another of the bloggers here, and Josh will be manning the Dorkland! offices and handling anything that doesn't require being at the convention. If you have a Kickstarter going on before or during the convention, send us a note via the contact form and I will put you in touch with Josh.

Expect a lot of pictures uploaded each day.

Updates to the blog, and pieces for Bleeding Cool, will be uploaded during lulls in the day and in the evenings, after we are back at the hotel. My Twitter and Google+ feeds will also be good places to find my most up to date pictures and postings. Following me on Twitter will get your best information on coverage of the convention and will point you towards articles as they are published.

With the roll out of the new edition of D&D happening leading up to Gen Con, this is going to be an exciting convention, and I already have started lining up people to talk with during the convention. If you can't be at Gen Con yourself, this blog is going to be a hub of information about the convention that you won't want to miss out on.

Also, if you haven't voted for your ENnies Awards choices, please head over to the site and give the Dorkland! blog your consideration. I feel that we provide a unique "service" here at the blog that others don't give you. Our mix of news, reviews, interviews and free gaming content is, in our opinion, some of the best that you're going to find among gaming blogs.

There's also a Fundrazr page to help offset some of the costs of our coverage of the convention. It isn't cheap going to a big convention, and every little bit helps.

Monday, July 21, 2014

The New Castles & Crusades Printing Arrived Today

Convention season also means review season. Between here at the blog and my writing for Bleeding Cool, that can mean a lot of stuff filtering through the Dorkland! offices this time of year. I already have a considerable slush pile of games to review and so much more good stuff keeps coming out from publishers.

With the craziness of Comic Con International going on over at Bleeding Cool, that leaves me with a little gap in gaming coverage to talk about over here. Plus I can write out incomplete thoughts and ideas about games over here that I can't address over there.

Today a review copy of the new 6th printing of Castles & Crusades came in the mail. I've always enjoyed Castles & Crusades and the work of Troll Lord Games. Well, except for Star Siege. That was a bit of a disappointment. If you think that C&C is just another old school retroclone, you really need to think again. This is a dynamic and streamlined fantasy gaming system powered by what they call The Siege Engine, which is basically a refinement of the core D20 mechanic from the third edition of Dungeons & Dragons. While it is close in spirit to older editions, it is really its own beast as well. If you're looking for a robust fantasy role-playing game that is streamlined in execution of its rules, you should check out Castles & Crusades. With new art and full color printing funded by a recent Kickstarter, this printing is the best version of the game to date.

Once I read and digest, my plan is to run an after hours game while at Gen Con and talk about it online here and there.

Gail Simone Tackles Dynamite's First Ever Female-Centric Crossover Event


July 21, 2014, Mt. Laurel, NJ:  Dynamite Entertainment is proud to announce an exciting new event series featuring the most iconic female characters published by Dynamite, as written by sensational comics scribe, Gail Simone.  Renowned for her deft handling of DC Comics' best-known and most powerful women (Batgirl, Wonder Woman, Birds of Prey), Simone will unite and celebrate the strong female characters of Dynamite's publishing line, including Red Sonja, Vampirella, Dejah Thoris, and more, in a series currently under a working title of The Women of Dynamite.

The heart of The Women of Dynamite is formed by the three bestselling heroines (or female triumvirate) of Dynamite's line as the central characters:  Red Sonja, Vampirella, and Dejah Thoris.  The "She-Devil with a Sword" known as Red Sonja, is fantasy fiction's most prominent female character, formerly a swashbuckling ally of the Robert E. Howard character, Conan.  Vampirella, originally a horror hostess in her self-titled magazine, evolved over her forty-five year history into a supernatural detective.  Finally, Dejah Thoris is the eponymous heroine of Edgar Rice Burroughs' original story featuring John Carter, A Princess of Mars, and an adventurous mainstay at Dynamite with the publication of such series as Warlord of Mars and Dejah of Mars.  Additional female characters from Dynamite's ten years of publishing will be included in the event.

"When I first spoke with Nick about working at Dynamite, he graciously offered my choice of a huge list of great characters, and I immediately chose a favorite, Red Sonja," says writer Gail Simone.  "But that meant leaving behind amazing characters I loved!  So doing this big, fun, noisy event book, full of action and fun and drama and sex and villainy, featuring some of the wildest female characters out there, that's just awesome.  Getting to work with some of the most talented female writers in the industry only makes it better!"

"After working so closely with Gail on Legends of Red Sonja, I am excited to see where we'll be going next with this epic character crossover," says Molly Mahan, Associate Editor of Dynamite. "The concept of a Women of Dynamite series has been something we've been circling around for a while now, but had to wait for the right concept and creators to come together to make the story as worthwhile as the concept. We are lucky to have Gail as the cornerstone on this project and I know we'll craft something that the fans and comics community will enjoy across demographics."

"Gail has been an absolute pleasure to work with," says Nick Barrucci, CEO and Publisher of Dynamite Entertainment. "The thought of bringing together the strongest female characters that Dynamite publishes into an event has been discussed for years, and we could not be happier that Gail is the creator who will tell this tale.  Her work on Red Sonja has been a delight, and as fans who read her work know, she has many tricks up her sleeve.  Gail is going to make this event huge!  Just wait until you see what she has in store for the rest of Dynamite's strong female characters."

Gail Simone first debuted on a Dynamite series with the 2013 launch of Red Sonja, an ongoing series which was met with immediate critical acclaim and an impressive sell-out of its 35,000-unit first printing.  She has committed to writing chores for Red Sonja through its eighteenth issue.  She also assembled a team of fiction's top female writers, well-respected professionals from the prose, fantasy gaming, and comic book worlds, for a collaborative project called Legends of Red Sonja, celebrating the 40th anniversary of the titular character.  She additionally will contribute a story to the upcoming Vampirella: Feary Tales miniseries.

Simone got her start in comics writing for Bongo Comics, home of The Simpsons. Soon after, she entered the traditional superhero comics genre with a run on Marvel Comics' Deadpool (later called Agent X). In recent years, Simone is best known for known for fan-favorite story arcs on DC Comics' Birds of Prey, Secret Six, Wonder Woman, and Batgirl.

The Women of Dynamite will be solicited in an upcoming Diamond Comic Distributors Previews catalog, the premiere source of merchandise for the comic book specialty market.  Comic book fans are encouraged to reserve copies of The Women of Dynamite with their local comic book retailers.  The Women of Dynamite will also be available for individual customer purchase through digital platforms courtesy of Comixology, iVerse, and Dark Horse Digital.

For art and more information, please visit: http://www.dynamite.com/.

About Dynamite Entertainment:
Dynamite was founded in 2004 and is home to several best-selling comic book titles and properties, including The Boys, The Shadow, Red Sonja, Warlord of Mars, Bionic Man, A Game of Thrones, and more.  Dynamite owns and controls an extensive library with over 3,000 characters (which includes the Harris Comics and Chaos Comics properties), such as Vampirella, Pantha, Evil Ernie, Smiley the Psychotic Button, Chastity, and Peter Cannon: Thunderbolt.  In addition to their critically-acclaimed titles and bestselling comics, Dynamite works with some of the most high profile creators in comics and entertainment, including Kevin Smith, Alex Ross, Neil Gaiman, Andy Diggle, John Cassaday, Garth Ennis, Jae Lee, Marc Guggenheim, Mike Carey, Jim Krueger, Greg Pak, Brett Matthews, Matt Wagner, Gail Simone, Steve Niles, James Robinson, and a host of up-and-coming new talent.  Dynamite is consistently ranked in the upper tiers of comic book publishers and several of their titles - including Alex Ross and Jim Krueger's Project Superpowers - have debuted in the Top Ten lists produced by Diamond Comics Distributors.  In 2005, Diamond awarded the company a GEM award for Best New Publisher and another GEM in 2006 for Comics Publisher of the Year (under 5%) and again in 2011.  The company has also been nominated for and won several industry awards, including the prestigious Harvey and Eisner Awards.

Saturday, July 19, 2014

Revised - Being Inclusive Doesn't Mean Including Hate


The other day I wrote a post called "Inclusive Means Everyone" where I talked about some people having trouble with the new and inclusive language included in the Basic Rules PDF that Wizards of the Coast has put out for the new edition of Dungeons & Dragons.


I went on to say that those people who are bashing gays using this text don't have a place in this hobby. I was told (and you can see some of the comments that I quoted and the responses that my post received in the above link) that I was being a bigot for saying that, or that I was only saying it to "score brownie points."

I stand by what I said. This is the 21st century, if you're going to hate people because of who they love, or want to have sex with, or because they are a trans* person, or because of the color of their skin that makes you a bad person in my book and I don't want to game with you. I'm not saying this to impress anyone, or because I'm pressured to by some "agenda." I am saying this because this is what good people think.

If you are going to try to troll me for this, well...I'm not going to engage you. You aren't worth the time, and in fact I'll just say in advance that it is more than a little sad. Let me give you my response in advance to any potential trolls out there:


I wouldn't think that I would have to keep repeating myself on this subject, but some people can't seem to get it through their heads that the rest of the world has moved on about these things, and have embraced the differences in people. I don't want a hobby that is just full of all of the same people, because that wouldn't even reflect the gaming groups that I am lucky to have been a part of over my last 30+ years of being a gamer.

Yes, I do think that there is a group that should be excluded: those who spew hate. I'm not going to apologize for that.

Update: Since I know that not everyone will be able to see G+ comments generated by this post, I wanted to add a comment by +David Rollins (with his permission) to the post:
It's strange that people seem to think they have a right to hate. Like it's OK to hate some people and if we refuse to tolerate the presence of these haters they say we are just hating on them.
But hate is the exception to the rules we hold most dear. Freedom of speech or expression do not protect hate speech. Hate speech is still a crime.
RPGs cover a large area of ideas and concepts. There is room for nearly everyone here, but if you think it's OK to hate on people for who they are then there's no place for you at my table.

Munchkin? It's My Bag, Baby...


The nice folks at Steve Jackson Games sent one of their brand new Munchkin Messenger Bags to me this week. Interestingly, it is available through Amazon rather than the Steve Jackson Games people directly.

It isn't cheap, but Amazon Prime users will get the free shipping on it. In addition to a study and functional bag that can carry two Munchkin boxes you also get four exclusive Munchkin cards (which in fine Munchkin form must be used in the game in conjunction with the messenger bag) and a special, over-sized six-sided die. The bag will also carry pens, paper, and other sundry supplies.

Thursday, July 17, 2014

The Super Villain Handbook


There is a new supplementary book in the works for supers system ICONS -- The Super Villain Handbook (tentative) by Fainting Goat Games. The book is still in development and Fainting Goat Games are actively seeking feedback on the material over at the book's Facebook group. There you can find all sorts of information and preview material.

The Super Villain Handbook will feature 40 different super villain archetypes. Depending on the version of the book (standard or deluxe) the archetypes will also feature either just a general stat block or fully developed villain, art and all. One good side to these villains is that they will be apart of the public domain. While The Super Villain Handbook is being written for Steve Kenson's ICONS, there may be a version for the Supers! RPG as well.

So, once again, if you would like to know more, see more, and provide feedback to the developers be sure to check out their Facebook group.

Tuesday, July 15, 2014

Heebie Jeebies - A Game Of Unsettling Notions On Kickstarter


One of the fun things about being a blogger is that I sometimes get to see things before they come out, or in early/beta versions. People either want critiques of their stuff, ideas for direction of their game, or just to help generate some buzz. It makes the work that I do as a blogger feel worthwhile.

So, one day a prototype of this strange little card game called Heebie Jebbies showed up in my mail box. I will openly admit that I don't play many party games, of any type, but flipping through the cards made me interested. The cards are funny without being hurtful, and without trying to be edgy (protip: trying to be edgy on purpose rarely works). It looked fun to me.


Over the 4th of July weekend, I took the game out for a spin. The rules are easy to explain, and easy to play. A player draws four cards and lays them out on a numbered board. The player decides which of the cards gives them the most "Heebie Jeebies" and then reads all for of the cards out loud. The other players have Voting Cards, numbered 1-4. They play the voting card of the number that they think is the card most likely to give the player the "Heebie Jeebies." The correct votes get points. Rotate to the next player and repeat. The person  who reaches 10 points first wins.


Not in the rules, but from actual play experience, I would suggest that adult beverages improve the quality of play. This is probably more of a house rule.

So, right now, Heebie Jeebies is on Kickstarter, trying to raise the money to fund the production of the game and get it into distribution. I think it is a worthy goal and you should definitely check the Kickstarter out and throw them a few dollars. The game play was fun and easy, I'm not sure how family friendly the game would be, and definitely converted this non-party game player to the cause. The campaign is in its last 10 days (at the time of posting) and could definitely deserve some love. Let's see more independent creators get into distribution with their games.

Monday, July 14, 2014

Dorkland Scores An ENnie Nomination

The nominees for the ENnies came out this morning, and I was shocked and surprised to see that the Dorkland! blog was on the list of nominees for Best Blog.

I'm not going to lie, there are some great blogs on that list. However, I think that Dorkland! definitely belongs on that list of contenders. I also think that we deserve to win. Which, I'm sure everyone on that list thinks as well.

I never believed in pigeon-holing things for this blog, since I made my first post back in September 2013. The thing that has kept this blog live and active for more than ten years now is the fact that I talk about a lot of different things from gaming to comics to music to movies and more. Gaming doesn't occur in some vacuum. As gamers we are the sum of our inspirations, and that, if anything, is the mission statement of this blog: talk about the things that inspire and influence us...even if they don't come from out of a gaming book.

There have been some great interviews on this blog, from +Helen Yanolatos talking with Max Brooks about his comics, to my interviews with Pat Mills and Erin Evans, to the many, many interviews that +Josh Thompson has conducted with creators about their Kickstarters. This tradition goes back to my Dorkland Roundtable interviews on YouTube and further back. Putting a face and a voice to so many creators has been a goal of the blog for a while now.

And, yes, we don't shy away from opinions here at the Dorkland! blog either. It is important to have informed opinions and be able to defend them. Whether it is as simple as the review of a game or talking about inclusiveness in gaming, being able to state and defend opinions are important.

It was also my work on this blog that lead to my writing for the Bleeding Cool site, which is allowing me to bring gaming to a new, and much larger, audience as well.

Thank you all for reading all of these years, and I hope that when the voting goes live on the 20th of July that you will consider voting for the blog. We're rough around the edges, but we like it that way. Also, if you would consider making a donation to our crowdfunding page to help with the expenses of this year's Gen Con coverage, that would be great too.

I will be at the ENnies this year, win or lose. Hopefully I will see some of you there.

I would also like to thank all of the people coming here for the first time because of the links from the ENnies site and over at EN World. I hope that you like what you see and stick around a little while.

Thank you for reading the blog.

Friday, July 11, 2014

Inclusive Means Everyone


File under things that you think we wouldn't have to talk about in the 21st century is this quote from the D&D Basic Rules PDF that just came out from Wizards of the Coast.

I see this paragraph and think, excellent. It can always be phrased better, but the intent is there and it is a genuinely good thing to want to make gaming more inclusive. There's been a number of people with whom I have gamed over the years who would appreciate it as well.

Of course geeks being contrary, can't agree with the idea that being inclusive is a good thing:
And what could possibly be more authentically faux medieval than that?
or
If I were more cynical, I’d say that Wyatt’s comment betrays yet another flailing attempt by WoTC to regain the industry dominance they ceded to Paizo by brazenly copying the insufferable PC propagandizing that infected Pathfinder years ago.
or
GLBTQETC?
I have to ask: is that for real? Or are you making a parody? I just cannot tell any more. The last time I saw the acronym for the perverts it was only four letters; then it was five. Now it is how many, and who knows what they stand for?
Seriously? Perverts? I'm not going to link to this site, to justify it or to waste my time mocking this people. It makes me sad to see people who think they are so right and so logical be so wrong. Yes, the hobby needs fewer people like this. It needs no people like this in it at all. And yet, instead of going after people like this some feel the need to instead make shit up about people. Priorities.

My idea of inclusiveness is that everyone gets to join in, playing the games that they want to play, without fear of being called out from anyone, or being told that they shouldn't belong or are "doing it wrong."

Oh, and here's a good thing from comic writer Jim Zub, just to wash the taste of the earlier comments out of my mouth:
Pathfinder is easily the most inclusive tabletop RPG setting on the market. Strong characters of both sexes, characters of color and characters of different sexual orientations are all positively represented in many of the game supplements Paizo has released over the years. It’s a robust fantasy world that incorporates classic themes and tropes while allowing including progressive elements at the same time. It’s one of the many things I really like about Pathfinder when compared to a lot of the white-washed and stereotype-ridden fantasy settings of old. It’s something the developers at Paizo paid special attention to and I think it’s one of the many reasons why their game has sold so well around the world.

Tuesday, July 08, 2014

Some Magic Items For Your Gaming Pleasure

Here are a few magic items that I've been mulling over for the last few days. They aren't system specific, so it should be easy enough to work them out in your system of choice. My goal was more odd than useful in all of the examples, going for more of a weird magic vibe.

The Warlock's Face
Made from the flayed face of a warlock killed by an Inquisition, this mask is snug and nearly form-fitting against the wearer's face. Cloth straps affixed to either side of the mask must be tied before the object's magic takes effect.

The Warlock's Face has two main powers:

  • The wearer is shapeshifted into an exact duplicate of the person that had previously belong to the Warlock's Face. Each detail, even the voice, is perfectly duplicated. This lasts for as long as the person wants to wear the mask, or until it is dispelled by magical means.
  • Once per day, the wearer can teleport unerringly to the location last recalled in the warlock's last memory, just before death.
There can be more than one Warlock's Face in a world, but they would obviously be made of the faces of different warlocks.

A Cage
This small cage fits into the palm of a person's hand. When physically opened, a swarm of insects fly out of the cage to attack a target. The target's name is whispered by the wielder as the cage is opened. If no name is mentioned the insects attack the wielder. Death sometimes occurs from the multitude of bites and stings. Description of the swarm is up the the GM, but having it be a variety of insects is the best idea.

Eyeball
No one is certain any longer who the Eyeball originally belonged to, or if its matching number still exists or not. It is believed to be at least hundreds of years old, and is known to have been in the possession of one very rich family for three generations. When held in the user's mouth, it allows them to pierce all illusions, however their mouth tastes and smells of death for a week afterwards. The Eyeball itself is still gelatinous and and viscous, despite its age.

Swallowing the Eyeball causes intense, debilitating hallucinations until the Eyeball finally passes through their system. The Eyeball is nontoxic and cannot be digested.

The Paranoid Skull
Made of a highly polished, yet exotic, dark wood, with a smell of deep, lush rainforests that never seem to fade, this elaborately carved skull is roughly the size of an average human's skull. When held, it allows the wielder to "hear" the nearby thoughts of others, but only those thoughts directly about the wielder.

The more surface contact between the wielder and the skull, the clearer sounding the thoughts.

The Keeper's Key
Carved from the single finger bone of some unknown creature, with intricate and esoteric lettering and runes worked into the surface, this key is about eight inches in length. With this key, any manacles and padlocks can be opened.

Wednesday, July 02, 2014

Constantine And Flash Pilots Leaked To The Internet

So, this week the pilot episodes for the upcoming The Flash and Constantine series were leaked to the internet. They are easy enough to find, if you are so inclined. This post is going to talk about these pilots, so if you don't want to know anything until they air...click away now.