Tuesday, January 26, 2010

Bluewater Comics...Holding out on Creators?

These are reports from a couple of comic-related blogs (via the Comic Shop Resources website):

Bluewater Comics has an awful contract that creators sign because they’re desperate to break into' the industry. Basically, they don’t pay you until a comic book is 'profitable' and then it’s a royalty, with no advances. Which is kind of a shitty contract in the book world, but you still see it. The difference is that in this case Bluewater owns or licenses the Intellectual Property (IP) and what they’re doing is developing that IP for other-media on the backs of young freelancers, whom they never have to pay, and that moves from being a shitty contract to exploitation.
http://comics212.net/2010/01/25/bluewater-shifty-non-payment-garbage/

In the past, when I’ve talked about Bluewater comics, it’s generally been to make fun of them. After all, they’ve made stupid, entry-level mistakes when they weren’t dementedly seizing at trends to get something, anything to sell. Their latest approach, rushing out tie-ins to whatever people are talking about politically, seems to be working for them (although once again, they made basic mistakes there as well).

Unfortunately, now word comes that the company is making money by not paying their artists. In short, they only pay the people who create the comic once they’ve made a profit … which is ripe for exploitation, since a company can keep throwing expenses against a work until nothing ever makes money (known as 'Hollywood accounting').
http://comicsworthreading.com/2010/01/25/why-i-wont-cover-bluewater/

Unfortunately I know a lot of geeks well enough to know that they wouldn't let something like non-payment of the people creating the comic books they're enjoying be a reason to not buy from that company anymore. That's just sad.

Although, are there a lot of people buying Bluewater comics?

Thursday, January 21, 2010

DTRPG raised $56,000 and lost servers temporarily

Thursday, January 21, 2010

In an effort to hurriedly engage publishers and fans in a charitable relief action for the people of Haiti and the Dominican Republic (following the earthquake that devastated the region), DriveThruRPG put together the single most amazing bundle of products ever seen in the RPG hobby's history. For a $20 donation, fans are given over $1500.00 in RPG books, music, and more.

It killed their servers within hours of going live.

As one fan put it, "I've never been happier to get an error message." The generosity has been utterly overwhelming, and the collective patience of the customer base has been greatly appreciated by the folks at DriveThruRPG.

"It is an embarrassment of riches of the highest order," said Sean Patrick Fannon, Marketing & Communications Manager. "We simply had no idea how huge this would get, and how quickly it would become a massive sensation throughout the gaming world. I've never been more proud of my community or
my job."

In order to resolve the server issues, DriveThru employed a "coupon solution" that enabled customers to gain a code that would let them select each of the products in the original bundle for free download. With well
over a hundred products, however, this became a tedious and frustrating process, and the customers rightfully complained.

As of now, a new coding has been employed, and now customers are getting all of the products that go with the bundles automatically added to their download lists. The folks at DriveThruRPG care immensely for their
customers, wanting the experience to be as easy and enjoyable as possible. While the main focus is to get help to Haiti, DriveThru also wants to leave a positive and lasting impression on everyone who comes to the site.

As of this press release, DriveThruRPG has collected well over $56,000, which will be going to Doctors Without Borders for their efforts in Haiti and the Dominican Republic. The "Gamers Help Haiti $20 Mega Bundle" will be available until January 31st. Other relief efforts may continue as needed.

For more information, contact Sean Patrick Fannon at sean@onebookshelf.com. Go to www.drivethrurpg.com to obtain the bundle and learn more about what DriveThruRPG is doing to help Haiti.
~~~~

Wednesday, January 20, 2010

The Necronomicon

Have you read any good books lately?

The One Ring RPG

PRESS RELEASE

For immediate release.

Cubicle 7 Entertainment and Sophisticated Games announce that they are developing The One Ring: The Lord of the Rings® Role-playing Game.

Cubicle 7 Entertainment and Sophisticated Games are proud to announce that they are jointly developing The One Ring: The Lord of the Rings® Role-playing Game.

“We’re tremendously excited about The One Ring,” said Dominic McDowall-Thomas, Cubicle 7 Director. “Our aim is to give our audience an authentic Middle-earth gaming experience, one that really captures the feel of Tolkien’s world.”

The designer and lead writer of this project, Francesco Nepitello, is a games industry veteran, best known for the hugely successful and critically acclaimed War of the Ring strategy board game, which he designed with The One Ring co-designer Marco Maggi and Roberto di Meglio. A recipient of the International Gamers Award, *War of the Ring* is recognised by many ‘Lord of the Rings’ enthusiasts and hobby gamers alike as one of the most engaging recreations of the world-renowned fantasy saga by J.R.R. Tolkien. Francesco and Marco are the designers of other immersive board game titles like Marvel Super Heroes and Age of Conan, but started their game-designing careers creating Lex Arcana, the most successful and popular fantasy role-playing game published in Italy.

Francesco has designed the new LOTR RPG game system to make sure that players are completely immersed in Middle-earth from the moment they begin creating their characters. As an experienced designer of games based on JRR Tolkien, as well as being a lifelong devotee of the Tolkien works, Francesco brings a dimension -and a depth- to this RPG which has probably never been seen before in a LOTR game.

Robert Hyde, head of Cambridge (UK) based Sophisticated Games said, “When we first acquired the rights from Tolkien Enterprises to publish this RPG - as part of our wider LOTR book based board game license- we had no hesitation in approaching Francesco to conceive a completely fresh LOTR and The Hobbit RPG, and for him to be the writer. We knew that he possessed both these skills and that the game would be in very safe hands. His presentation of Middle-earth, along with stunning artwork from John Howe and others, brings this incredibly evocative and exciting world to life.”

“We also approached Cubicle 7 to be our publishing partners on the new The One Ring RPG because we loved the quality of their previous publications and felt that Dominic and Angus (Abranson) had both the experience, and with the creation of Cubicle 7, the role playing game resources, to bring LOTR and The Hobbit to a very wide audience.”

For more information on The One Ring: The Lord of the Rings® Role-playing Game please contact Cubicle 7 on info@cubicle7.co.uk

The One Ring: The Lord of the Rings® Role-playing Game will be published in the second half of 2010.

*
About Cubicle 7 Entertainment Limited*

Cubicle 7 Entertainment is a British-based publisher and events company, specialising in the games industry. Founded in 2006, by Angus Abranson and Dominic McDowall-Thomas, the company has published role-playing games from a list of licensed and home-grown properties including Victoriana, Starblazer Adventure (based on DC Thomson’s 80’s Starblazer comic series), SLA Industries, Qin: The Warring States and the recent Doctor Who: Adventures in Time and Space (licensed from the BBC). In June 2009 Cubicle 7 announced it had joined the Rebellion Group.

Cubicle 7 Entertainment: http://www.cubicle7.co.uk

*
About Sophisticated Games*

Sophisticated Games is an international board game publisher, specialising in book based Lord of the Rings and The Hobbit games. It is also the publisher of Reiner Knizia’s Ingenious and Callisto, and has recently done Ken Follett’s Pillars of the Earth, Shakespeare and a Horrible Histories game.  Sophisticated Games is based in Cambridge UK.

Sophisticated Games: http://www.sophisticated-games.com

The One Ring, Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of the Saul Zaentz Company d/b/a Middle-earth Enterprises f/k/a Tolkien Enterprises and are used under license by Sophisticated Games Ltd and their licensees.

Monday, December 14, 2009

Bombay Holiday Party 2009 Walt & Solange

Here's a picture of me in Second Life from a holiday party the other day in world. I'm the one with the beard.

Thursday, December 10, 2009

Urban Fantasy in HeroQuest 2: A Werewolf Keyword

While this keyword was influenced mostly by the Mercedes Thompson books by Patricia Briggs, it can just as easily be used in any sort of urban fantasy game with supernatural creatures like werewolves and vampires.

Werewolf
The werewolf is a primal creature, a creature of lusts and rages, more at home in the wilds and the forests than in the cities that most of them live in these days. While their transformations are rules by the power of the full moon, many wolves can control their changes and move from human to wolf forms with varying degrees of ease. The degree to which wolves are able to control themselves and their bestial nature can depend on when they were first "changed" into a werewolf and the savageness of the attack that forever changed their lives.

Werewolves have very long lives, unless their savage side overcomes them in one form or another, and can live for hundreds of years. Some older wolves can have a variety of anacronistic tells that vary from speech patterns to affectations of dress. Older wolves that have a harder time with fitting into a modern world often stick to staying within established werewolf communities rather than deal with a world that they do not understand.

Physically a werewolf is very powerful, even when in their human form and can be physically imposing and highly charismatic to normal human, who may not know that they are facing a wolf but rather something very much stronger than they are themselves. This physical power can be very sexually compelling to some individuals, whether supernatural in nature or not. In their human form, wolves are stronger and tougher than a normal human and this is only amplified when they are in their wolf form.

The senses of a werewolf are also more intense, vivid and finely honed than humans as well, even when they are not in their wolf form. This makes it difficult to lie to a wolf, as it does hiding strong emotional states like fear or arousal. The nose of a werewolf can tell them many things that others would miss.

The society of werewolves, called packs at their basic unit, are heirarchial in their nature and are based upon the dominance of the personality of the wolf. The idea of this is that it is the position within the pack of the stronger, more dominant wolves to protect those who are weaker and more submissive. Dominance in werewolf packs has to do with strength and force of personality, rather than any sort of sexual relationship, and wolves that are more submissive can often have unique niches within a pack that cannot be filled by a more dominant wolf. Submissive never equals useless in a wolf pack, as each wolf has their place within the pack. Also, as wolves mate for life, there is a difference between the strong and mystical bond between mates and those who merely have spouses. Each pack has its own territory, which can be an area as small as a remote town or as large as a region of a State or country. The pack is lead by the most dominant wolf in it, called the Alpha. As the strongest wolf in the pack, the Alpha is charged with the protection of the entire pack and has a supernatural bond with each member of the pack that allows the Alpha to know the well-being of members as well as allowing the Alpha to draw upon the strength of the pack through magical means.

Wolves are social creatures by their nature, pack animals as it were. For some though, mostly due to the savageness of their being changed into a wolf, integration into a wolf pack is not easy or even possible. These lone wolves, sometimes also called ronins, are able to wander freely around the world (as long as they extend the proper curtesies to local packs and their Alphas) but at the expense of never having that bond or feeling of belonging that comes with being a part of a pack. Lone wolves tend to be more dominant, as most packs would feel too protective of submissives to allow them to wander unprotected.

Abilities
The description of this keyword should give you a good deal of possible abilities for your HeroQuest werewolf characters. In addition it gives you an idea of what the world for this kind of werewolf is like.

Further detail of the keyword could add, for example, that in the game world that wolves have "outed" themselves and knowledge of their existence is known to the general public. There could be "PR wolves" who are purposely put out into the public eye to put forward a positive PR spin on wolves, so that the world at large would fear them less. Also, the existence of alpha wolves could denote the existence of an "Alpha of Alphas" wolf, one who is so dominant that they are put above all packs and are able to give orders to those who are the alpha of an individual pack.

Some sample abilites:
  • Strong Dominant
  • Drawn By The Moon
  • Of A Different Age
  • Secretive Wolf
There are a lot of possibilities that come out of our sample keyword. In future posts I will discuss some more keywords for urban fantasy, and possibly some other genre, settings. As we go I will also post some sample character write-ups as well.

Monday, October 26, 2009

Mac Tonnies: Blogger, Transhumanist and Paranormal Expert Dead

It is with a lot of sorrow that I pass along the word that Mac Tonnies, writer and blogger who ran the Posthuman Blues blog has passed away. Mac wrote about some very brilliant stuff and, the reason why he is mentioned here, is because he was the very first blogger to ever link to my blog. I hadn't spoken with him in a long while, and all of my communications with him had been virtual, but he is defintitely going to be missed.

Here are a couple of information links:

Sentient Developments: Remembering Mac Tonnies
Back in 2006 I discovered that a prominent UFOlogist had been linking to a number of articles on my blog. Even more startling was the realization that the blog in question, Posthuman Blues, was an effort to bridge transhumanist discourse with that of the UFOlogists.

Eager to break the memetic linkage between the two seemingly disparate schools of thought, I penned the article, "Unidentified Flying Idiots." It was typical of my rants, a vitriolic diatribe directed against a group of know-nothing X-Files zealots who were giving legitimate scientific studies a bad name.
UFO Mystic: Mac Tonnies Gone
It is hard to find the right words to describe my feelings at this moment.

The last time we talked was just after his appearance on Coast To Coast on September 28th. He asked if I thought he had done a good job. I said he hit one over the fence.

Mac Tonnies is a voice in these topics that will be missed.

Friday, October 23, 2009

Librarians Won't Give Child 'Porn' Book

I'm not one for censorship, and I am probably going to get some grief over this but I completely agree with these women and think that there's a great deal in the League of Extraordinary Gentlemen comics that are definitely not suitable for children and I don't think they should have access to them. If parents think that it is ok, and have the comics around the house that's an entirely different manner.

Unfortunately many libraries seem to lump all comic books together, sometimes even in children's book sections. I used to go around with the local branch of my library back in Cleveland because they shelved Alan Moore's From Hell (a comic about the Jack The Ripper killings that inspired the movie of the same name) in their children's section. They finally moved it into a more "adult" section of the library.

The two women say they were fired last month when they wouldn't let a young girl check out a book from The League of Extraordinary Gentleman series. Now, both women say they're less concerned with their jobs and more concerned with keeping material like this out of children's hands.

'Residents in Jessamine County do not realize that these books that are so graphic are available in the library let alone to their children,' former Jessamine County librarian, Beth Bovaire, said.

Wednesday, October 21, 2009

The Mirage Group Sells Teenage Mutant Ninja Turtles(TM) to Nickelodeon

As previously announced, The Mirage Group, owners of the Teenage Mutant Ninja Turtles(TM) property, have sold the iconic brand to Nickelodeon - part of MTV Networks, a division of Viacom Inc. (NYSE: VIA, VIA.B). 4Kids Entertainment (NYSE: KDE) has received a payment of approximately $9.75 million at the Closing in consideration of its agreement to terminate its right to serve as the merchandise licensing agent prior to the scheduled expiration of the representation agreement in 2012. 4Kids may also receive an additional $1 million upon expiration of the escrow relating to the transaction.

The sale of the Turtles property, which has achieved popularity across the world, comes in its 25th anniversary year, with the Teenage Mutant Ninja Turtles having made their debut in an eponymous comic by TMNT co-creators Kevin Eastman and Peter Laird in May 1984. In the quarter century that followed, the Turtles brand embraced nearly every medium and product form: four of the most successful independent theatrical motion pictures of all time, over 350 half-hours of TV programming, top 10 all-time sales status for worldwide sales of toy action figures, and over 600 worldwide merchandise licensees.

Monday, October 19, 2009

RPG Reviews?

Whither are the RPG reviewers? We've had 30+ years of this hobby/industry and yet we can't seem to get reviews that are elevated past the fanboy stage. Yes, I am biased in what I expect from a reviewer because I did do the whole Opinion Editor thing while in college, and a big part of that was fostering people to write reviews that were more than "this is my opinion, suck it!" Opinions can be bad, wrong, poorly informed, and even poorly articulated. Yes, everyone has them but that does not make them right. You know?

I look at comic websites like Comic Book Resources (link) and I see that, while in a similar geeky milieu to gaming, they manage to rise up put together a decent body of review. Mind you, I'm not calling for the New York Times level of quality (although that would be nice) but RPG reviews need to really to elevate themselves. The leading RPG site on the internet doesn't come close to the level of quality that sites like CBR or even Newsarama achieve. Even those sites are not perfect.

Now, it isn't like there aren't bright spots in RPG reviewing. SJ Games' Pyramid has always been the "gold standard" for reviews in gaming. This is something that I never made a secret of, even when I was actively posting on gaming "related" message forums. I think that RPG reviewers across the internet, particularly those at sites like RPGnet, could learn a thing or two, or three, from going back over the body of work from Matthew Pook.

Now, this is a completely different effort from a body of critical thought for gaming. As bad as the bulk of RPG reviewing tends to be the attempts at "critical" thought on gaming is even worse. I would like to see someone who is well grounded in Art and/or Literary theory (and by this I mean actual scholastic work in these fields and not some "well, I am an academic" person who thinks that they can do that sort of work) start to create a body of critical thought for RPGs. Yes, there is some out there but its really misguided attempts by people who think they know better about tackling the field. A shame really.

None of this is an attempt to get people to "convince" me that I should be doing these things. Yes, I can do both reviewing and critical writing but I'm not often moved to review something these days and while I would be interested in seeing critical work done on RPGs at the same time I'm not convinced of the real need for it. Really, I think that for design purposes much of the time a more solid grounding in the history of game design would serve most designers better than a critical overview.

Think of this more as a call to arms. I want to see reviews being done, and I want to see them being done better than they are. You are a reviewer and not an entertainer, while you do have to hold the attention of your audience you are not a replacement for the entertainment of the experience of gaming. Get in. Give us your opinions, explain them and rationalize them if you can. Get out. There is no need for fiction, no cutesy tricks with inserting the reviewer into the review. And for Pete's sake there is no need for hundreds upon hundreds of words. Editing is your friend. Be concise and make your point, and then get out. As a reviewer you are not the end destination.

Maybe, though, it is time to put my money where my mouth is and put out a few reviews myself here.

Sunday, October 18, 2009

Game Designer Blues

First off, I really need to have that breakthrough for the Deadworld game. I've been chasing my tail on explaining how I want conflict resolution to work for over a month now. It works in my head but I just can't seem to find the right way to explain/phrase it that looks right to me on paper. I keep having false starts that lead to nowhere. If only there was a way to transcribe what is on the whorls of my brain I'd be done by now. This is something that I really can't even hand off to someone for polish because, well, it's in my head. Game design can be frustrating sometimes.

I think that part of the problem is that I need to be gaming. I need to step up trying to pull some gamers together.

In The Queue
Kicking it Oldschool: I'm going to be starting active work on a retro clone once I can get Deadworld out of my head. I've talked with Daniel Proctor and I have a bunch of ideas that are going to go into a revised edition of the GORE rules. Rather than trying to be a more generic system I'm going to live up to its name and refresh the system into a modern-era horror game that draws upon both Call of Cthulhu and the classic (Pacesetter) version of Chill as inspirations. GORE is a great little system and I think that marrying it more closely to a setting will really help the system go somewhere. This isn't going to be a dramatic edition revision by any means. While the system is going to stick to its old school roots the setting is going to be more modern by comparison. I'll go more into this one various places (here and on Twitter most likely) as I get more involved in what I want to do with the game.

Kingdom of the Blind: The title is a reference to the quote "In the kingdom of the blind, the one-eyed man is king." by Desiderius Erasmus. As you can tell by reading this blog I am a gamer, a game designer, more than a bit of a geek, and a fan of comics. One of the things that I have been looking forward to for a bit is the upcoming First Wave mini-series from DC Comics that is going to reintroduce comic fans to the pulp characters of Doc Savage and The Avenger in a world without super-powers that is also going to blend in Will Eisner's Spirit and non-powered DCU characters like Bat-Man (yes, that is how they are going to be saying it in this world), Black Canary, Wildcat, The Blackhawks and others into a pulp influenced world where the greatest hero of the world is Doc Savage. This has inspired me to pull together a system that will also create characters of this caliber (but without super or supernatural powers) and unleash them upon the world of 1938.

Jane Austen's Tales of Terror: This is going to be a setting book for Crafty Games' FantasyCraft game that will be set in the British Regency period and influenced by the works of Austen, the Brontes, Thomas Hardy and the British Romantic poets. The "high concept" pitch to Crafty was "Buffy the Vampire Slayer as a Merchant/Ivory production." Also expect some various FantasyCraft musings on here as well.

Monday, October 05, 2009

She had Seven Seconds to save the world. Part One.

Trevor Von Eeden's recent interview in the Comics Journal, along with Michael Fiffe's excellent series of blog posts spotlighting his art over the years (scroll down, they're not tagged), has caused a bit of buzz in some circles about the artist and his work, and one of those works just happens to be an obscure 12-issue mid-80's title called Thriller, created and written by Robert Loren Fleming, and illustrated by Von Eeden, which just happens to be one of my all-time favorite comics series.

Tuesday, September 29, 2009

Boot Camp This Saturday

I've been working on a set list for my Boot Camp at Club Republik in Second Life off and on for the past few days and I think I've got it locked in. Or at least until I start spinning it.
1. Party Ben - Another One Bites Da Funk (Daft Queen)(2009 Rework) (3:57)
2. lobsterdust - NirGaga (Niravana vs. Lady Gaga) (4:23)
3. World Famous Audio Hacker - What's That Sound? (6:24)
4. DJ Earworm - The Night Of Kittin's Messy Dream (Miss Kittin vs. P.J. Harvey & Thom Yorke vs. Corey Hart vs. Human League) (4:56)
5. DJ Le Clown - U Not Alone (Will Smith vs Michael Jackson vs The Beatles) (4:44)
6. Go Home Productions - LSD Forever (2:28)
7. Tarzan Of The Apes - Rat Inferno (3:06)
8. Phil RetroSpector - Looking Back is a Losing Game (2:33)
9. Celebrity Murder Party - Coma Girl Acid Test (4:32)
10. The Ciccones - communication (5:52)
11. Apollo Zero - New York From Blue To Green (Moby ft. Debbie Harry vs Chicane)(Apollo Zero Reconstruct) (5:12)
12. ElectroSound - Trans London Express (3:16)
13. Dunproofin' - Infused Peaches (4:40)
14. DJ Gaston - Groove In A Radioaktive World (6:22)
15. 9freak9 - Stressproof (La Roux VS Laurent Wolf VS Daft Punk) (5:23)
16. iBall - Light Will Be The Death Of Me (2:26)
17. DJ Payroll - Losing My Advertising Space (4:31)
18. Elocnep - Space Cadet Could Say... (Birdy Nam Nam vs. Lily Allen) (4:20)
19. MC Sleazy - Don't Call Me Blur (3:50)
20. Mighty Mike - Paperlong (M.I.A. vs. Foo Fighters) (3:35)
21. Thriftshop XL - Do You Wanna Cuz It's Tricky (Franz Ferdinand vs. Run-DMC vs. The Knack) (2:47)
22. Disfunctional DJ - You're The One I Want In The Next Episode (Grease vs. Dr. Dre & Snoop Dog) (3:50)
23. Aggro1 - Depeche Mode v. David Bowie v. Beatles (4:04)
24. ATOM - Music Non Stop (ATOM's Drunken Bunny Mix) (7:22)
25. Cheekyboy - NightRider (War vs. Fatboy Slim) (4:29)
26. DJ Prince - Mashing It Up (5:27)
27. DJ Schmolli - Land Of Sonic Numbers (4:25)
28. DJ Schmolli - Fire, Smoke And Tone Loc (3:32)
29. DJ ShyBoy - You Spin Me Upside Down (Diana Ross vs Dead Or Alive) (4:10)
30. DJ Tripp - Don't Go Weird (Yaz vs. Oingo Boingo) (4:38)
31. DJ Zebra - Golden Blonde (Blondie vs. The Klaxons) (3:19)

You can find the Club Republik website here with information about the SLUrl for the club and other fun flash facts.

Thursday, September 10, 2009

10 Questions About DC Entertainment

This question coming up in a piece on Newsarama gets to the crux of what I am wondering about with the recent Warner/DC corporate shuffle announcement.
How much input will Robinov (and by natural extension) Warner Bros. Pictures, have over DC’s comic book development?

Referring back to the Disney/Marvel merger, the folks at the House of Mouse went out of their way to say they want Marvel to keep being Marvel. Disney execs swore up and down they had no intention of rocking the House of Ideas’ boat.

Two big differences between that arrangement and today’s announcement. One, Disney needed Marvel to regain cred with young males more than Marvel needed Disney at this juncture in time, so in theory, it makes sense that Disney will take a hands-off approach.

Two, DC Entertainment was created to give DIRECT control of DC Comics to the Warners film division. Diane Nelson now runs DC Comics. Diane Nelson reports to Jeff Robinov, who runs Warner Bros. Pictures. How can he NOT have significant input into the decision-making at DC? How much influence he chooses to wield is up to him. Could it mean that the direction of certain characters could be affected by decisions tied to theatrical choices? Who knows? If he’s smart, and one doesn’t get to Robinov’s position without being smart, he’ll let the comics guys & girls handle the comics, so he can zero in on the movies. Lord knows, he has lots to do on that front.

The emphasis is mine in the quote, by the way. I don't think that it can be emphasized enough that DC Entertainment is being put into the hands of a brand manager under the direct control of Warner's film division. This just strikes me as a corporate synergy move, not one concerned with creative control...like the Disney/Marvel deal has been.

This decision isn't a reaction to Disney's (attempted) acquisition of Marvel. I think that it is a reaction to the success of Marvel Entertainment with the Iron Man movie (and to a limited degree the reboot of the Hulk movie franchise) that was announced with a timing that was intended to take some of the wind out of the sails of what's going on with Disney and Marvel. Despite the fluke of the Batman movie franchise reboot, the DC properties on the big screen have not been doing so well. Superman Returns is an example of this. I do think that we will see some success with the upcoming mid/low tier DC characters in the movies: Jonah Hex and The Losers. Will this success be due to tie in to comics? That's doubtful but it is exactly the sort of thing that this new DC Entertainment will be looking for: successful franchising launched from the R&D of the comic books. Frankly, this has little to do with the creativity on either of those books, and probably never will.

If you are someone who is excited that these properties are going to be farmed for movies, television and video games...all of this about DC Entertainment is most likely great news. If you are someone who is a fan of the medium of comic books and loves the creativity that comes out of that medium, well, things are still hazy on whether or not this will be a good thing or not.

Regardless, it does look as those the comic industry is in for a big change in the way that it deals with itself, and that change is coming soon.

Industry Reacts to Levitz, DC Entertainment

From Comic Book Resources, Kurt Busiek and other comment on the DC changes. Click through for some of the other comments

I heard the news in pieces. 'Hey, DC is reorganizing! Hey, this is going to be the new person! Hey, it's going to be a new entity called DC Entertainment! Hey, Paul Levitz is stepping down and going back to being a writer and consultant!' I was reacting to it as each piece hit, and I've got to say...Warner Bros. is reorganizing DC to make better use of the DC characters across media platforms? Yeah, fine, sure. That's movie stuff. I don't care. Paul Levitz stepping down? That's huge. That's a bigger story for comics than Disney/Marvel, than DC Entertainment, than any of this. Paul not being in that chair, in that office at DC doing that job is going to change comics in ways that there's no way to predict.

The industry has grown from what it was in the '70s to what it is now largely because of the things that Paul's been involved in. Having gone from a newsstand-oriented periodicals business to a backlist-oriented, multimedia library with royalties and creator's rights and all of these things... there are a number of people who were significant players in making all of that happen, but no one was more significant long term in making that happen [than Paul Levitz]. I'm very excited that I'm going to see more Paul Levtiz writing, because Paul is a terrific writer. But I'm just amazed at the prospect of an American comic book industry without Paul Levitz being one of the guiding forces.

I think the system we've got right now will continue the way it is, but what's the next big change, and how will that be handled? Paul not only was an innovator, but there have been people over the years who have complained that Paul won't move fast enough for their taste. Paul has always been someone who moves forward deliberately but carefully. And where other companies would move forward and rush into something – committing a whole lot of money to a trade paperback program without building up a backlist to support that program like Paul did – that created financial instabilities that were absorbed by the fact that DC was always there to backstop the system and keep things moving in the right direction. Various developments that could have been created by rushing into the new thing only to watch it flame out and collapse – Paul was the one who kept that from happening.

What challenges are we going to face next? I don't know who DC Entertainment is going to put into Paul's job. Diane Nelson is going to be the President of DC Entertainment but not the President of DC Comics. Whoever is in that role is going to report to her, and whoever that is is going to have different instincts and different priorities from what Paul had. That's going to be a big change. I don't know what that's going to be. I can't say it'll be a great thing or it'll be a bad thing. It's going to be different. That's all I can say. Five years from now, I think the comic industry is going to be different in a huge number of ways, and it's going to be that way because Paul's not in that chair anymore.

Wednesday, September 09, 2009

Keeping Up With The Jones: Corporate Restructing and DC Comics

This is going to be a bit lengthy, but this is big enough news to warrant it. As I said on Twitter earlier, the sounds you've hearing today are the sounds of the other shoe dropping in the comic industry. This shoe is probably going to bounce for a while too.

First, let's go to the official announcement from Warner:

Burbank, CA - Warner Bros. Entertainment Inc. (WBEI) has created DC Entertainment Inc., a new company founded to fully realize the power and value of the DC Comics brand and characters across all media and platforms, to be run by Diane Nelson, it was announced today by Barry Meyer, Chairman & CEO, and Alan Horn, President & COO, Warner Bros.

DC Entertainment, a separate division of WBEI, will be charged with strategically integrating the DC Comics business, brand and characters deeply into Warner Bros. Entertainment and all its content and distribution businesses. DC Entertainment, which will work with each of the Warner Bros. divisions, will also tap into the tremendous expertise the Studio has in building and sustaining franchises and prioritize DC properties as key titles and growth drivers across all of the Studio, including feature films, television, interactive entertainment, direct-to-consumer platforms and consumer products. The DC Comics publishing business will remain the cornerstone of DC Entertainment, releasing approximately 90 comic books through its various imprints and 30 graphic novels a month and continuing to build on its creative leadership in the comic book industry.

In her new role, Nelson will report to Jeff Robinov, President, Warner Bros. Pictures Group, in order to best capitalize on DC Entertainment’s theatrical development and production activities and their importance to drive its overall business with each of the divisions of Warner Bros.

Nelson will bring her expertise and more than 20 years’ experience in creative brand management, strategic marketing and content development and production to ensuring DC Entertainment’s dual mission of marshalling Warner Bros.’ resources to maximize the potential of the DC brand while remaining respectful of and collaborative with creators, talent, fans and source material. Additionally, Nelson will continue to oversee the franchise management of the Harry Potter property, which she has done since 2000, and also continue to represent the Studio's interests with the author of the Harry Potter books, J.K. Rowling. Nelson will segue from her post as President, Warner Premiere but maintain oversight responsibilities of that division. (An executive succession plan for Warner Premiere will be announced shortly.)

Paul Levitz, who has served as President & Publisher of DC Comics since 2002, will segue from that role to return to his roots as a writer for DC and become a contributing editor and overall consultant to DCE. This transition will take place as expeditiously as possible without disrupting DC’s business operations.


You can click here for the rest of the press release.

This last part is, to me, pretty damn huge. Paul Levitz is no longer President and Publisher, while someone who's experience is with brand management and marketing will take over as President of the newly named DC Entertainment division. What does this spell for creatives at DC Comics and its various sub-labels? Not sure yet, and really only time will tell but to me this doesn't look like good news for fans of DC's comics. Why? This looks like DC has been further relegated to an R&D position within the Warner corporate structure. Putting a brand manager in charge of a comic company is great for corporate synergy and leveraging the visibility and clout of the brands of the comic company but it doesn't speak to the creativity that goes on behind those "brands" in the first place. It may not end up with the monthly comics being given a second class status over the importance of the brands and characters, but it doesn't look like a rosy future for the creative end of things at DC.

Now, let's look at Paul Levitz's open letter of resignation in its entirety.
Dear Friends,

Thank you for your efforts, your support, and your contributions to DC Comics over the long years that I’ve had the honor of serving as part of DC’s leadership team. Together, our staff, creative contributors, readers, retailers and business partners have helped bring us to the beginning of what looks to be a new golden age for comics in the United States, and one that will bring more respect for the talent and the medium.

It will come as no surprise to anyone who’s heard me answer a comic convention request, 'When are you going to do more Legion stories?' that I’m going to step away from my executive desk in coming months to resume my writing career, in comics and hopefully other forms as well. One of the lessons I learned from my many great teachers, from Frank McCourt through Joe Orlando and Jenette Kahn, is that creative work is more enduring than executive acts, and I look forward to adding to the stories I’ve told. Expect to see my byline at DC, as it has appeared for almost 37 years, adding what I can to a mythology and company that has my enduring affection, and expect to see me around the world of comics, which I hope never to leave. I already hear Karen and Dan sharpening their blue pencils with glee, waiting for my first pages.

DC will remain in the hands of the people who have had ultimate responsibility for its success throughout the past two decades, the management team of Warner Bros., headed by Barry Meyer and Alan Horn. They have encouraged our growth as a creative enterprise, and I have confidence that the people they will select to join the DC team, beginning with Diane Nelson, will do their best to make DC a success. While that transition process is taking place, I’ll continue to run DC until the baton can be carefully passed, and afterwards will have a role in which I can provide my advice and help.

On a personal note, I deeply appreciate the warmth and friendship I have found in these halls since my first visit, as a 13 year old comics fan. The relationships I have made here, including one that began in a DC circulation meeting and developed into the first DC marriage in four decades (thereby rebooting a grand tradition?), have been and will remain central to my life.

And now, if you forgive me, the future is calling.

While it is great for comic fans (in the short term at least) that a writer like Paul Levitz is returning to a job that he loves, and will write a group of characters that he loves and has been a guiding force in the creation of. All well and good from a creative viewpoint. From a corporate viewpoint? I don't know. Imagine if a bank president showed up to work to be told by his bosses that from now on he was going to be working in the cafeteria instead. No, no...why would he continue to be paid the same or have the same responsibilities? Exactly. Going from a President within the corporate structure of Time/Warner to being a freelancer again is quite a drop. Sure, there is severance and such but going from being a President with a steady, good income to being another freelancer isn't exactly a lateral career move.

An interesting question is: How will this impact the creatives who do all the work that has led to these powerful brands? Will we see an end to creator-owned titles through DC and its sub-labels like Vertigo and Wildstorm? Will creators have second thoughts about working in a corporate structure that may be top heavy, with brand managers deciding what should be in monthly titles rather than editorial and creative teams working on the books? OK, so that's more than one question. But this is a big deal if you're a comic fan.

Another BIG question is: How will this impact Disney's acquisition of Marvel? Is Disney going to decide that in order to stay competitive they aren't going to be able to be as "hands off" as they have been saying they will be in the day to day of Marvel? This has just made an incredibly huge impact on the landscape of comics, both for fans and businesses. This is going to mean that there is going to be a lot coming out over the next few days, weeks, maybe even months.

Here's a link to an article at Newsarama with quotes from industry people about this news.

This is big.

Tuesday, September 08, 2009

My Panel Schedule at Necronomicon 2009

As a gaming guest at this year's Necronomicon in St. Petersburg, FL this is the list of panels that I will be on while I am there. A variety of topics, I think, but then you have to wear a lot of hats when you're a small press game publisher.

In addition I will be running some game sessions around these panels. I could probably be convinced to run after hours, if people approach me nicely enough.

Playing the Game with the Big Boys
gaming
Fri 1:00 PM
Harborview

"You Say 'Self-Pub' Like It's A Bad Thing: Ways To Use It So It's Not."
Publishing
Fri 3:00 PM
Harborview

E-Book formats & DRM Methods
writing
Sat 11:00 AM
St. Pete 3


How to Go from Amateur to Pro:Game Creation
gaming
Sun 11:00 AM
St. Pete 3

Social Media: Twitter, Facebook, MySpace…
media
Sun 1:00 PM
St. Pete 3

Living in a Virtual World
media
Sun 2:00 PM
St. Pete 3

Monday, August 31, 2009

Disney to buy comic book powerhouse Marvel for $4B

The Walt Disney Co. said Monday it is buying Marvel Entertainment Inc. for $4 billion in cash and stock, bringing such characters as Iron Man and Spider-Man into the family of Mickey Mouse and WALL-E.

Under the deal, Disney will acquire ownership of 5,000 Marvel characters. Many of them, including the Fantastic Four and the X-Men, were co-created by the comic book legend Stan Lee.

Analyst David Joyce of Miller Tabak & Co. said the acquisition will help Disney appeal to young men who have flocked to theaters to see Marvel's superhero fare in recent years. That contrasts with Disney's recent successes among young women with such fare as 'Hannah Montana' and the Jonas Brothers.

Thursday, August 27, 2009

Mercy Thompson's (Graphic Novel) Homecoming

When I was a kid, my father used to take my older sister and me to 'the green striped store' once a week and give us each a dollar to buy comic books. I can remember getting to buy five each (which should date me!). Oddly enough I don’t remember the ones I used to buy, probably because I read them to shreds and they ended up, after a suitably long time under my bed, in the garbage. But I remember the ones my sister had. She was OCD about keeping them looking new, organizing them, and keeping them away from me. She had more success in the first two tasks than she had in the last.

Tuesday, August 25, 2009

I'm at the Post office right now, but not to mail a letter. I am here to try to keep our St. Pete Beach post office open. More to follow...

Monday, August 24, 2009

An Appeal: Call to Time Spirits, Thundercats, Silverhawks Fans…

This is from the website of artist Steve Bissette:
I hate to do this — in fact, I’ve never done this. I hate doing this. But the situation is dire.

If you are or ever have been a fan of the work of writer Steve Perry of Time Spirits, Thundercats and Silverhawks – not to be confused with either the prolific and popular sf writer or the rock star — and you can afford to help a man on his last legs, please, do so.

Despite the best efforts of myself and others, Steve is in dire straits at this very moment, suffering terminal cancer and lack of any support, and sorely in need of any help that can be sent his way.

Thursday, August 20, 2009

Murder of Wealthy Florida Businessman Reveals Bizarre Family Troubles

Best blog post evar!
The discovery of the body of a wealthy Florida businessman and hotel heir has turned out to be only the beginning of what has become a multi-state investigation involving reports of kinky sex, catfights and Batman comic books.