Wednesday, November 14, 2007

Audition: Warner Bros. Superheroes

"Most popular DC comic book heroes"? Does this sound like the JLA to anyone else?

Sounds to me that they're looking for unknowns, which would lead me to think that the "big guns" aren't going to be a part of the movie.

*This is a search for the 8-9 leads for this action feature film based on the most popular DC comic book heroes.*

We are looking for Male actors 18-35 years old; Caucasian and Black. The primary focus should be to find Caucasian actors. There is 1 role for the Black Actor.

We are looking for Female actors 20-32 years old; any ethnicity.

The aim of this audition process is to learn about the sensibilities, range, humor, delivery and life experience of each actor. We are looking for great actors who enjoy working in an ensemble. ( Improvisational skills, theater training and comedy would be useful.) We will also need to keep in mind that we are looking for physically fit actors with good body types. Please have the actors wear form fitting clothes.

I've Got Your Sorcerer Supreme

A 'bungling' voyeur who spied on a 22-year-old woman in a tanning booth has been given a suspended jail term.

Stephen Strange, 43, of Chippenham, who admitted voyeurism, watched the woman undress and lie on a bed in July 2005.

Tuesday, November 13, 2007

Scott King vs TSA – Winner: TSA

On a level, I think that he brought some of this on himself (see the link for his general attitude towards the screening process and the fact that he left his bags outside of a bathroom) but the thought that reading a particular comic makes one a terrorist is just bothersome and yet symptomatic of the overall level of "Thought Crime" sometimes in this country.

Probably not the thing that I want to be putting on my blog but oh well.

The second problem was that I had several graphic novels with me. I had planned to read them on the plane. I had 'DMZ' volumes 1, 2 & 3, 'The Nightly News,' and 'Artemis Fowl.' The guard flipped through 'DMZ' saw a ravaged New York City and them immediately called for two other security guards to join him in the room. I was then questioned for over an hour about the comics and why I had them. I was point blank asked if I was a terrorist or if I ever had desires to harm other. The whole ordeal was completely ridiculous. I can understand them being cautious but going ballistic because of the graphic novels I had with me is taking it too far.


Ironically, he was apparently coming here to Cleveland. I guess that I should leave my copies of "DMZ" at home when I travel this Christmas season.

By the way, if you haven't picked up Brian Wood's thoroughly brilliant "DMZ" book yet, you really should. The first taste is (almost) free, with DC/Vertigo offering the first trade collection for only $9.95. It's harder and harder to find comics at that pricing anymore.

If you don't know about the book, check out the Wikipedia page. It's OK by Wikipedia standards.

Saturday, November 10, 2007

Norman Mailer dead at age 84 - Yahoo! News

This is a great blow to American literature. I was even talking about him recently with Jonny. If nothiing else, The Naked and the Dead and The Armies of the Night should be required of every American literature program in this country. The fact that it isn't is a crime.

Norman Mailer, the macho prince of American letters who for decades reigned as the country's literary conscience and provocateur with such books as 'The Naked and the Dead' and 'The Executioner's Song' died Saturday, his literary executor said. He was 84.

Mailer died of acute renal failure at Mount Sinai Hospital, said J. Michael Lennon, who is also the author's biographer.

From his classic debut novel to such masterworks of literary journalism as 'The Armies of the Night,' the two-time Pulitzer Prize winner always got credit for insight, passion and originality.

Friday, November 09, 2007

IGN: Exclusive Ultimates 3 Preview


There's nothing like fresh art from Joe Madureira and Christian Lichtner to make your day. When these images hit our inbox earlier this afternoon, we did a happy little jig. Then we figured you might like to take a look at them. Written by the Eisner-winning, Emmy-nominated Jeph Loeb, this eight-page sequence re-introduces Venom to the Ultimate Universe, and he's out for blood.

Newsarama: A Union - Can/Should It Happen In Comics?

See answers from Steve Niles, Robert Kirkman, Brad Meltzer, Peter David and many others.

As the strike by members of the Writer's Guild of America dominated discussions in the entertainment industry this week, Newsarama decided to utilize this month's question for 'The Q' to allow creators to share their opinions on whether writers in the comic book industry should form a similar union.

Earlier this week, Newsarama shared comments on the WGA strike by Brian K. Vaughan, who supported the idea of a union for comic book writers. But as he and others have pointed out, starting a union for creators in this industry has been tried before by creators like Arnold Drake and others – but none of those attempts have been successful.

So it's time for creators to sound off on the issue as we asked the question:

- Should comic book writers unionize? Could they unionize?

Tuesday, November 06, 2007

Paul Norris, R.I.P.

Paul Norris, who co-created the comic book character Aquaman, and who produced the Brick Bradford newspaper strip for a little over 35 years, died about four hours ago at the age of 93. He'd had a series of strokes in the last few months and had just been hospitalized for his most recent.

Paul was born April 26, 1914 in Greenville, Ohio. He studied at Midland Lutheran College and at the Dayton Art Institute before landing a job as an illustrator and cartoonist for the Dayton Daily News in 1936. Three years later, he assembled a portfolio of his best work and took it to New York in search of better prospects, which turned out to be comic books. No one, not even Paul, was ever certain what his first job was in that medium but by 1940, he was drawing for Prize Publications, where he launched several of their star strips — Yank and Doodle, Power Nelson and Futureman.

A year later, he was at DC Comics where his most memorable assignment was Aquaman, which he and editor-writer Mort Weisinger created. (DC now puts a 'created by Paul Norris' credit on all Aquaman comics. The absence of Weisinger's name is apparently a legal problem on DC's end, not a case of Norris squeezing out his former collaborator.) Paul also worked on, among others, the Sandman in Adventure Comics. He was the artist who revamped the character from his old costume — a business suit and a device that looked like a gas mask — and turned him, at editorial insistence, into a Batman knock-off. When Norris left the strip, Joe Simon and Jack Kirby took it over. During this period, Paul also worked on the Vic Jordan newspaper strip for the New York Daily PM.

Thursday, November 01, 2007

Steranko to Hold Storytelling Workship

To highlight his personal appearance at the Big Apple National Con - Nov 17-18 at Manhattan's Penn Plaza Pavilion - comics icon JIM STERANKO has agreed to hold a MARATHON WORKSHOP spotlighting his internationally-celebrated specialty: MASTERING NARRATIVE TECHNIQUE. Voted by Wizard as the Fifth Most Influential Artist in comics' history, Steranko will reveal a host of spectacular storytelling techniques, tricks, and theories _from the basics to the ultra-sophisticated‹which he promises will enhance every attendee's understanding of the complex comics medium, fans and pros alike.

'This may be the last of my public seminars,' says Steranko, who has only heralded such ground-breaking how-to events once in every ten or more years. 'The National is such an important show, and one I've supported since it began under Mike Carbonaro's guidance, that it warrants this kind of special effort. Everyone interested in comics, film, animation, and electronic games will find an infinitely deeper comprehension about the architecture of narrative art and I'm talking about practical and efficient material that will expand the vision and experience of everyone ready, willing, and able to spend an afternoon with me.'

Steranko will be articulating many of the more than 100 narrative devices and techniques he developed during his career, from his SHIELD, X-MEN, and CAPTAIN AMERICA books to his film collaborations with Steven Spielberg, George Lucas, and Francis Coppola, which include DRACULA and RAIDERS OF THE LOST ARK. The four-hour workshop will provide an extraordinary behind-the-scenes look at the creative process by one of America's premiere pop-culture legends. Attendance will be limited and early registration is recommended. Email thebigapplecon@yahoo.com or call 201-865-3288 for availability.

Every workshop attendee will receive a FREE Vanguard Steranko collectors item.

Mandrake The Magician Casting

Mandrake has long been a favorite character of mine. I didn't know that his strip still ran though, very interesting. I first ran across the character in Jules Pieffer's book The Comic Book Heroes as a kid.

I hope hope hope that this movie doesn't suck.

In an interesting bit of casting, Jonathan Rhys Meyers (The Tudors) will star in Omega Entertainment and Baldwin Entertainment Group’s Mandrake, based on the comic strip created by Lee Falk.

Chuck Russell (The Scorpion King, The Mask) will direct the film, which is set to shoot next year in China and the United States. Criss Angel reportedly has a role in the picture.

Mandrake the Magician debuted in newspapers 1934, and stars a tuxedo-clad stage illusionist who battles crime with his hypnotic abilities. The strip spawned comic books, radio and movie serials, a TV movie, and a co-starring role in an animated series.

Although nowhere near as popular as it was in the 1930s and '40s, the King Features strip still appears in newspapers.

According to The Hollywood Reporter, the film will update the comic and feature a Mandrake who is 'an extreme escape artist embroiled in international espionage.'

Wednesday, October 31, 2007

Happy Halloween From Adam Ant


I'm the dandy highwayman who you're too scared to mention
I spend my cash on looking flash and grabbing your attention
The devil take your stereo and your record collection!
The way you look you’ll qualify for next year's old age pension!

Stand and deliver your money or your life!
Try and use a mirror no bullet or a knife!

Tuesday, October 30, 2007

Wanted Trailer

So, the first trailer for Mark Millar's Wanted. It doesn't appear to have much in common with the comic though.

Monday, October 29, 2007

Japanese Vending Machines: Books & Earthquake Aid : Japan Probe

I wish that Americans were honest enough to have the same sort of vending machine culture that they have in Japan. I really think it would rock.

Here are two examples of what is new in the world of Japanese vending machines.

First we have a video of a new book vending machine at JR’s Ebisu Station. Some customers prefer buying books the old fashioned way, but a poll found that 75% find the new vending machine to be convenient.

Next we have a new model of Coca Cola vending machine that receives news signals and informs people of current events and weather on a news ticker. In the event of a major earthquake, such machines will get a special signal that makes them display emergency messages and converts them into free drink dispensers. There are already 10,000 machines of this type throughout Japan.


The linked article has links to a couple of (Japanese language) YouTube videos.

Friday, October 26, 2007

Four Color: Free and On RPGNow


Philip Reed's Four Color (4C) System is done and ready for the public!

This complete in 34 pages role-playing system is all that you need to launch your own adventures in super-hero universes. An emulator for an old MARVELous game, the new material and old material are all compatible and can be used in each game system.

Enjoy!

Thursday, October 25, 2007

Beyond the Groovy Age of Horror

Here's a cool little blog that I found when I was trying to Google up some information on a cheesy 60s "Black Magic" English horror novel that I picked up cheap a while back.

If you're wondering, the book is The Curse of Rathlaw by Peter Saxon (which was apparently a publisher's house name) dealing with a group called THE GUARDIANS who fought against Black Magic and the Dark Arts.

It's actually pretty good. Eventually I'll have to see if I can track down others in the series.

But regardless, check out this site. Not only does it has some good stuff about 60s-70s horror but it's got the goods on the pulps and various hardboiled/noir writings as well. I know that there are readers of this blog that are interested in that stuff as well.

Friday, October 19, 2007

National Do Not Call Registry

If you signed up with the National Do Not Call Registry in 2003, it is time to re-up your registration. Registration only lasts for five years.

The National Do Not Call Registry gives you a choice about whether to receive telemarketing calls at home. Most telemarketers should not call your number once it has been on the registry for 31 days. If they do, you can file a complaint at this Website. You can register your home or mobile phone for free. Your registration will be effective for five years.


A public service announcement from Dorkland.

Wednesday, October 17, 2007

Pop!Casts

While you will find plenty of interesting people talking about interesting things at this page, I highlighted two that I thought might be of particular interest to the audience. Check it out.
Author, journalist and contributing editor at Wired magazine Bruce Sterling understands why people get confused about new technology concepts. In what he sees as a culture war of web semantics, Bruce gets the audience’s attention with a unique call for a new vocabulary to better describe experiences with technology.

Listen to the Pop!Cast here.

Musician, producer and artist Brian Eno shows how simple things can give rise to complex things—in art and life. See how he uses Darwin’s ecological model of the world as a roadmap for human culture now and in the future.

Listen to the Pop!Cast here.

Tuesday, October 16, 2007

Gaming Library Update

Well, since I've got the time on my hands I decided to organize things a bit. Today I tackled some of my gaming stuff.

Gaming Library Update

Gaming Library Update

Gaming Library Update

Gaming Library Update

Gaming Library Update

Of course, now I have to find a place to put the books that I had to take off that bookcase.

Monday, October 15, 2007

Youngblood at Heart

I think that I just threw up a little in my mouth.

Liefeld and McFarlane were like the rock stars of the comic world, the two most recognizable of the faces among the new upstarts, having also been instrumental in the creation of such up-and-coming Marvel characters as Cable, Deadpool and Venom.

Casper The...Friendly Ghost?

He’s been around since 1949, but what do we really know about Casper the 'Friendly' Ghost?

Looking over the remarkable Casper The Friendly Ghost omnibus (Dark Horse, $19.95) of almost 500 pages of Casper stories from 1949 to 1966, some scary patterns begin to emerge.

Is Casper really so 'friendly' as he lets on? What do we really know about him?

I was bored and took a thorough examination of the so-called 'friendly' ghost.

Right there, in the introduction to the book, Harvey Comics editor Sid Jacobsen is quoted denying that Casper is the ghost of a dead child. He says a ghost just exists, with no past, like a giant or a fairy.

This disputes the religious worldview that declares that ghosts are the souls of the dead, unless of course Casper and his people are something altogether new and different.

Like Skrulls.

Friday, October 12, 2007

Coilhouse

A magazine/blog hybrid.



Available in print and online.

Living Dead Girlz

Because you know there is a need for zombie burlesque. (Probably NSFW)

Saturday, October 06, 2007

Designing Influences

Since I am against innovation, I thought that I would talk about some of the things that have been influencing my designs lately. Since Origins, I have been slowly working out some ideas for a renovation of the system that powers Seraphim Guard's HeartQuest game. I like the existing system but I have felt for a long time that it could have gone farther in attempting to simulate its source material. That's not saying that HeartQuest as it is is a bad system, far from it. It is a solid game system that is really robust and flexible in what you can do with it. The designers did some really good stuff with making that game, it just isn't the approach that the ME in the here and now would have taken. Different strokes for different folks.

So, any way, I said that I would be talking about design influences in this post.

First off is The Story Engine, originally published by Hubris Games and currently published by Precis Intermedia Games, is one of the big influences. A friend loaned me his copy of this slim, tiny little hardcover a couple of years ago. Now, I will be the first to say that this game could have been done better, and it certainly could have been written better, but I just love the concepts that are buried in this system, particularly in regards to character creation.

The character creation in Story Engine has this freeform nature to it that really appeals to me as both a gamer and a designer, and I really like how it maps easily to the freeform nature of Fudge as well. I like the idea of character creation by the process of "describe your character and then pick out the few important pieces of the character that you think need/deserve mechanical backing." Brilliant idea, and one that is so very helpful for HeartQuest. After all, shoujo anime is so very, very broad that HeartQuest needs a character creation system that covers a lot of bases, is easy to handle at the gaming table and that covers all the characters more or less equally during play. Game balance may be a myth but that doesn't mean that there can't be ways to make things a little more equal at the table.

Next up is an important part of the source material of shoujo anime -- relationships. If I had to point to one place where the current HeartQuest trips a little bit it would have to be in dealing with relationships between characters and their world(s). This is so very important to the source material, and it should be even more important to the game simulating it. There's a couple of games that influence my thinking in this area. The one that stands out is Chad Underkoffler's PDQ system. I love Truth and Justice for how it mechanically handles so many things, and many of these things are certainly applicable to how to think about Fudge in general, and then HeartQuest in specific. Even just in the way that T&J handles how characters can get damaged brings a lot to the table.

The two games that are the most recent additions to my "design stable" for this project are games that I picked up while I was at Origins this past summer. Those games are Weapons of the Gods by EOS Press and HeroQuest by Issaries. Both of these games blew big holes in my head while I was reading them at the Con this summer, pointing me to ways to have the characters (and their players too) not only develop ties with each other and their worlds, but also how to shape those worlds too. I have, for a long time now, been big on interactively creating the bullet points of a campaign with the players, after all what is important to them will cause them to have a deeper commitment to the game and what is happening in it, as well as helping to create a world that they're going to appreciate more. In the end, everybody wins. These two games then gave me some new perspectives into running and designing my games.

There are some others that trickle in as well, but those are some of the big ones that pick at my thoughts.

Yeah, That Is Sad

This, my friends, is the sort of crap that we have to put up with.

I signed back up for the Fudge list maybe a week ago to see what I could do to help with this whole 'Fudge is dead' sentiment that cropped up... and today I unsubscribed again. Some folks are just too innovation-averse for me to want to use my breath on. Certainly not a malady afflicting the entire community, but man, nothing kills joy like someone who looks at efforts you're making and dismisses them on the basis of 'nothing's wrong here'.


Why have I been upset about all of this? Well, let me tell you. Fred Hicks quit the Fudge list. That's cool, I've quit it before too but at the same time I realize that it is one of the true lifelines of the Fudge Community (even if I have disagreements with the people who run it) and because of that I came back and stayed. I stayed because I like the people of the community, even when they disagree with me or I them, and I like the fact that they like Fudge. That's kind of important to me.

The thing with Fred, to me, came off as a Triumphant Return To Save Fudge. Unfortunately, from that viewpoint, Fudge didn't need to be actually saved. And, there were those from the community who said so.

Now, when people from the Story Games/Forge communities run into a roadblock they start saying the sorts of things that Fred says in his LiveJournal post above. People are resistant to innovation, usually in some variant that is a bit more negative. Innovation is all fine and good, and there's a place for it. After all, frankly, the last that anyone in this hobby wants is for all of us to still be playing brown box D&D (despite what Old Geezer on RPG.net may think about the system). Innovation for its own sake is, in my opinion, pointless. I really don't see the point behind it, to tell the truth. I know that it means something for the people doing it, and the people getting something out of those games but it just comes off as hollow to me.

The thing is that this doesn't discount what those people are doing. They aren't going to be relevant to everyone. I'm not really sure why this would come as a shock to anyone (that different people have different preferences). There's nothing wrong with the people who don't share those preferences.

Now, part of the reason why I used Fred's post as a springboard for this is because I think that it really typifies a lot of the attitude of the Story Games/Forge communities. If they don't get their way, they pick up their toys and leave, blaming the people who aren't interested in their message. I guess that I don't see it as a productive way to bring your ideas across.

I await the flames that will come over this, and I know that they will. I wanted to get my opinions out on this because, this might come as a shock to some, but everyone gets to have opinions even if they're contrary to those of the "cool" kids.