Showing posts with label Basic Fantasy. Show all posts
Showing posts with label Basic Fantasy. Show all posts

Wednesday, June 10, 2015

Chris Gonnerman's Iron Falcon RPG

+Chris Gonnerman is a machine. I think that when Skynet takes over the world he will finally be revealed as the game design arm of the Terminators.

I mean this in a really good way.

Gonnerman's Basic Fantasy RPG, a retroclone (with a few liberties) of the old school D&D B/X rules, is one of the best of the best of the retroclone crowd. It is clear and concise, and in some places it is actually better written than the original material. With Basic Fantasy, Gonnerman has created a functional and playable game that both honors the past and takes it into new directions.

Now, I know that I am a little behind on talking about this new game of his, Iron Falcon, but I'll admit that is because there have been a lot of games for me to read and comment upon over the last few months. Also, I figured that since Iron Falcon is a clone of the original D&D rules that I wouldn't need it because I already had Swords & Wizardry in my toolkit that I wouldn't need another game that covers the same material. Guess what? I was wrong.

Once again Gonnerman knocks a game out of the ballpark. Unlike with Basic Fantasy, where Gonnerman wanted to recreate a version of the game that he was introduced to and prefers to play, Iron Falcon started more as an intellectual exercise. With the existence of Swords & Wizardry, it didn't seem like he felt there was as much of a need for another game that covers this material...however that didn't stop him and boy howdy am I glad that it didn't.

Don't get me wrong, I love Swords & Wizardry. It has been my go-to fantasy game for a few years now (since our online group started up our first game with it), but there are flaws with it. The organization of the book isn't the best. It can be difficult (even after playing for a while) to find certain important tables during play. Iron Falcon doesn't suffer from these issues. One of the halmarks of a Gonnerman game is excellent organization, and with Iron Falcon he does not disappoint on that front.

From a rules perspective, there really isn't a lot of difference between Iron Falcon and Swords & Wizardry. The main difference seems to be that Iron Falcon uses the traditional system of saving throws, rather than Swords & Wizardry's streamlined approach. This is probably more a matter of taste, but I find myself liking the return to the traditional saves more than I thought that I would.

Iron Falcon probably has more magical items than Swords & Wizardry, but for me that is a bonus. I love having magic items in my games more than I like having actual spellcasters. I'm weird that way.

The writing in Iron Falcon is some of the best among those retrocloning old school rules sets. Just like with Basic Fantasy, the writing in Iron Falcon is clear and concise. He goes the extra bit to try to explain confusing and awkward rules, and that makes these rules a solid foundation upon which to build your campaign. There isn't anything new or groundbreaking to be found in these rules, but that's really not the point of them either.

If I had a complaint about Iron Falcon it would be that (unlike the bulk of the Basic Fantasy library) there isn't an editable version of the rules available. Why you gotta hate on those of use who like our house rules, Gonnerman? The lack of this wouldn't keep me from running the game, but if there is a feature request list out there, I would like to put an editable version of the rules onto that list. Hopefully the devoted and prolific community that has gathered around Basic Fantasy will start creating material for this new game as well. I know that I am tempted to do so.

If you're looking for a simple, streamlined fantasy game that gives you everything that you need to play in one source, you should look more closely at Iron Falcon. It may be that I just reach for it the next time I want to run a fantasy game instead of running another game of Swords & Wizardry.

Wednesday, January 30, 2013

Basic Fantasy Role-Playing Appreciation

Real life almost got in the way of my posting about this, which would have been ironic since I was the one pushing for more talk about this RPG. In case you missed my previous post about the Basic Fantasy Role-Playing Game, just click there and get the basics. In case you're wondering why a bunch of bloggers are suddenly talking about this game, that isn't unintentional. This has rolled out of some G+ discussions on unnoticed free role-playing games. That's right, free.

The Basic Fantasy Role-Playing Game is part of the retroclone movement, using the Open Gaming License (OGL) and various open gaming content (OGC) to create a "clone" or "emulator" of older, out of print games. One of the reasons that I like Basic Fantasy is because the creator (+Chris Gonnerman) didn't just make a clone, he also made Basic Fantasy his own with his own tweaks and changes to the material. Since I already talked about the game itself, and I am sure that some of the other bloggers on this project will do the same, I am going to focus instead on talking about some of the supplemental material that has sprung up around the game, and point out some of the bits that I particularly like. Basic Fantasy has developed quite a prolific community, a community that has  developed enough supplements and adventures (all available for free off of the Basic Fantasy website linked about) that you can get a campaign off the ground and go for (and this may or may not be hyperbole) a year or two without having to spend any money (except maybe your printing costs). This is DIY gaming at its finest.

While Basic Fantasy is available in at cost print editions on Lulu, the community is pretty much self-contained around the game's site. You aren't going to find Basic Fantasy over at RPGNow, and I think that is a strength. It does mean that it can be a bit harder for people to stumble onto this game, but that is what blog posts like this are working to overcome.

So, let's talk about some of the supplemental material that's available.

I like skills. Not having them is, for me, one of the weak points of old school gaming. Omer Golan-Joel came up with a short supplement that give you rules for skills, working off of the Ability Roll rules that are in the core rules of the game. I like the simplicity of the approach, and I like how the rules are robust despite this simplicity. If you're like me, and I know I am, this supplement is something that you will be attaching to your set of the core rules.

Chris Gonnerman, the creator of Basic Fantasy has a cool supplement for Sentient Weapons for the game. Stormbringer, anyone?

And, speaking of Stormbringer, or RuneQuest, Joe Carruthers has put together a supplement called Basic Fantasy Questing that merges some of the concepts of d100-based role-playing games with the core Basic Fantasy rules. There are some neat ideas in this supplement that creates a fusion of two different approaches to fantasy role-playing games.

Who doesn't like have more magic? Libram Magica by R. Kevin Smoot and various other contributors, gives you a whole parcel of new spells and options for your spell casting characters.

Honestly, these four supplements are just the tip of the Basic Fantasy iceberg. Check out the Downloads and Showcase pages for a lot more stuff. Even if you don't use the Basic Fantasy game, all of these things (new spell options, new classes, campaign settings and modules) can all be used with your existing old school games with little to no conversion work. That's just a small part of what makes all of these games so cool.

Like what you see? Tell me about some of your new or old favorite stuff from the Basic Fantasy Role-Playing Game.

Monday, January 21, 2013

Basic Fantasy Role-Playing Game

I don't point to other sites and say "Download this!" very often, but a recent post made by +Erik Tenkar over at his blog made me realize that I should post about Basic Fantasy here at the blog, and talk about it more. I think part of the reason that I don't push things more is that I'm not really an OSR person, so I don't feel the need to talk about games unless it is during play.

When I made my recent return to fantasy role-playing this year, one of the things that I really wanted to look for were games that were simple and streamlined. Not to knock those who like rules heavy games with a lot of crunch to them, that approach just doesn't appeal to me. Because of this, I starting looking more closely at a lot of retroclones. For my online game, I eventually ended up settling on Swords & Wizardry, but Basic Fantasy was a close second. A very close second.

This game is a retroclone, in a strict sense, but the game (and the community of fan developers that have sprung up around it) doesn't shy away from "newer" ideas, like skills, classes beyond the ones from old school games and the pages of old Dragon magazines. The people take the game into the directions that they want to go, and I respect that. If there were flaws to Basic Fantasy and its community, I would say that it would probably be that there hasn't been the branching into other genres for the game (like Goblinoid Games has done with Mutant Future). It isn't like that cannot be done with Basic Fantasy, but it is interesting that it hasn't been done yet. Maybe I just haven't seen it. I will admit that I don't spend a lot of time around forums, so I could have missed something on the site's forums.

What is amazing about Basic Fantasy and the fan community around it is the sheer volume of material that is available for free, in PDF and in the OpenDocument format used by LibreOffice. It has embraced open gaming and run with it. There are so many campaigns, modules and rules supplements that are available on the Basic Fantasy downloads page that you could easily run a game for years, and not have to pay for a single thing. You can buy print versions of the core rules, and some of the modules on Lulu.com, and if you like what you see on their site I really recommend throwing some monetary support their way. I've been thinking of picking up a print copy of Basic Fantasy as a birthday gift for myself. I really should get around to doing that.

Sort of like with my post about Warrior & Wizard, this is one of those retroclones that sort of slips through the cracks in discussions about these things. With Basic Fantasy, I think a lot of that is because the creator doesn't have all of his stuff up on RPGNow/DriveThruRPG, like some of the other retroclone/OSR publishers. I like the attitude of doing it themselves, it hits that DIY mentality that I like so much, but I thought that it would be nice to also give them a little bit of a mention outside of their circles. If you want a well-done free RPG that is every bit as good as any of the other OSR/retroclone stuff being sold (or offered for free) out there, and you haven't checked out the +Basic Fantasy Role-Playing Game, you really should check it out now. You're missing out.