Thursday, January 31, 2013

Interesting Old School RPG Items On The Internet Archive

These archives were pointed out to me by +Tony Love, over at Google+ today. I knew about the Space Gamer archive up there, but these are new to me. Now, I cannot attest to the legality of these items (and I am willing to guess that they are not legally uploaded to the site), so that means that people should probably grab what they can (and archive) before they disappear. I am sure that these archives will be of interest to other gamers and bloggers who are interested in old school stuff, and may not have been able to see these magazines the first time around.

First off is the Ares Magazine archive. The description from the site (for those who don't know about Ares Magazine:
Ares was a science fiction wargame magazine published by Simulations Publications, Inc. (SPI), and then TSR, Inc., between 1980 and 1984. In addition to the articles, each issue contained a wargame, complete with a foldout stiff paper map, a set of cardboard counters, and the rules. There were a total of seventeen issues printed, plus two special issues. The SPI company published the first eleven bimonthly issues (and had prepared a twelfth) before financial difficulties led to the company being bought out by TSR in 1982. A further six issues, published quarterly, were put out by TSR and then publication of the magazine was ceased. However, the Ares legacy lived on for another couple of years; a large new section called the Ares Section was added to Dragon magazine starting with issue #84 (April 1984) and was treated as almost a magazine within a magazine. This special section provided support for science fantasy and superhero roleplaying games such as Gamma World, Marvel Super Heroes and Star Frontiers. The Ares Section ran through Dragon issue #111 (July 1986) after which it too was discontinued.
The Space Gamer archive:
 The Space Gamer (TSG) started out as a digest quarterly publication of the brand new Metagaming Concepts company in 1975. Howard Thompson, the owner of Metagaming, and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, Stellar Conquest). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found his own company, he also secured the right to publish The Space Gamer from number 27 on. In the first Steve Jackson Games (SJG) issue Howard Thompson wrote a report on Metagaming and stated "Metagaming's staff won't miss the effort. After the change in ownership Metagaming feels comfortable with the decision; it was the right thing to do." In the same issue, Steve Jackson announced, "TSG is going monthly.... from [number 28 (May 1980)] on, it'll be a monthly magazine." The magazine stayed with SJG for the next five years, during which it was at its most popular and influential. In 1983, the magazine was split into two separate bimonthly magazines published in alternating months: Space Gamer (losing the definite article with the split in Number 64), and Fantasy Gamer; the former concentrating entirely on science fiction, and the latter on fantasy. This arrangement lasted about a year. Fantasy Gamer ran six issues before being folded back into Space Gamer: "You see, we were churning out magazines - Space Gamer, Fantasy Gamer, Fire & Movement, and Autoduel Quarterly - at the rate of two a month!... We had to find some way to preserve what little sanity we had left. The best way to do this was to merge Space Gamer and Fantasy Gamer.... As it has for the past year, Space Gamer will appear bimonthly, giving us the time to get some games done, as well." Like Metagaming before it, the effort of producing a magazine became greater than its publisher was willing to bear. The change to bimonthly publication was not enough to allow SJG to focus on new games as they wished, and in 1985, it was announced, "We've sold Space Gamer. We'll still be heavily involved—but SJ Games won't be the publisher any longer. Giving up SG is definitely traumatic... but it gives us the time to do other things, especially GURPS". The magazine had been sold to Diverse Talents, Incorporated (DTI). They initially had it as a section in their own magazine The VIP of Gaming, but it soon became a separate publication again with the previous numbering and format, but with the name Space Gamer/Fantasy Gamer.
Space/Fantasy Gamer PDFs are currently sold by Steve Jackson Games, through their webstore, so I will assume that these aren't legal uploads because of that.

The Polyhedron archive:
 Polyhedron was a magazine targeting consumers of role-playing games, and originally the official publication of the RPGA (Role Playing Gamers Association). Publication of the Role Playing Gamers Association magazine began in the year 1981, and the target audience was players of the Dungeons & Dragons roleplaying game. Articles were written by gamers for other gamers in the style of the Dragon magazine, and information was included on RPGA membership and events. The magazine was quarterly at first and became bimonthly in 1983. For several years it was available only to RPGA members; for some, joining the RPGA essentially amounted to a subscription to Polyhedron. Polyhedron was produced by RPGA members (some of whom were professionals in the game industry) for RPGA members.

In 2002, Paizo Publishing acquired publishing rights and merged the Polyhedron magazine with the sister publication Dungeon to form a single magazine (issue 90 of Dungeon and issue 149 of Polyhedron were one and the same magazine, and this dual numbering continued throughout this period). This ended the association of Polyhedron with the RPGA. It also marked a major change in the magazine's focus, from a primarily Dungeons & Dragons-oriented magazine similar to Dragon to a general d20 system magazine that often featured entirely new, simple role-playing games based on this system, along with support for non-D&D d20 games such as d20 Modern. Eventually another formerly separate magazine, the Living Greyhawk Journal, briefly became a section in Polyhedron as well. Though this version of Polyhedron had many vocal supporters, sales were poor, a situation many blamed on putting two magazines with distinct target audiences together in one somewhat higher-priced package. The Polyhedron section was removed from Dungeon as part of a major revamp of the latter magazine in 2004 and Polyhedron is no longer published in any form.
 The Dragon Magazine archive:
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The final printed issue was #359 in September 2007.
 Also of potential interest to gaming fans are the archives for Starlog (which I read off and on, back as a kid), Galaxy and OMNI. I am posting these links, but I did not upload them to the Internet Archive. If you find this stuff interesting, you might want to move quickly.